Week 4 was a much better week for Kylie and family than week 3 had been. Family Funds: $8,808 Lot Value: Furnished $12,748; Unfurnished $8,333 Additional purchases: Toy Stove, block table, Child Bed Kylie Skills: Gardening 10, Fishing 4, Handiness 3, Cooking 2 LTW Progress: She now has 5 of 8 plants perfect towards the goal of 8 perfect plants. She has also managed to complete the Botanical Boss and Master Farmer skill challenges. Whether or not I also go for the Master Planter skill challenge remains to be seen. It will depend on her age when the primary goals are completed. I don't think I remembered to note it, but Kylie transitioned from young adult to adult during week 3. LTR Points: 35,454 (almost enough for the collection finder) Rufus Jr. Traits: Loves the Outdoors, Loner, Loser Skills: Fishing 5 LTR Points: 7,672 Kyle Jr. Traits: Loves the Outdoors, Easily Impressed, Kleptomaniac Skills: Fishing 2 LTR Points: 2,909 After Kyle Jr's birthday the baby/toddler items were moved outside to make room for a bed in the small room. According to information in the nothings free rules and info on lot values at Carl's S3 Guide Kylie has about $25,000 more to save up to open the store. I don't plan on having her also own the science center so that rabbit hole will get placed once she meets the requirements. The week started out with Rufus Jr's transition from toddler to child. So Kylie threw a party and invited Rufus and Ana over to help celebrate Rufus Jr's birthday. Yes, I'm allowing cakes. The way I see it if she can make apple & lime pancakes then she can make a fruit based cake out of the pancakes. ;) With Rufus Jr now a child, he's free to explore the island. Well at least as much as I let him which means the park with fishing pond in view of the house. At the park he gets to meet other npc's, collect rocks and bugs, and fish. <s>Sophia</s> Valarie McGrath is the only female child so far. Happily she and Rufus became instant best friends with minimal interaction effort on my part. I find it interesting that when I would take Kylie to the park next to no spawners of any kind. When I take the children to the park there are rocks and bugs everywhere for the boys to find. With Rufus Jr now a child and able to help with chores and cook muffins it's given Kylie some free time and a chance to get more rest so she's not constantly walking around ready to keel over from exhaustion. This has also allowed her to complete more opportunities as she gets them. She finally got a non-gardening opportunity and even though story progression has Rufus working as a Handyman, he sent her his tv for repairs. By the time Friday rolled around it was time for Kyle Jr's birthday. Kylie invited everyone the family knew, and even had one party crasher who was made welcome. I wasn't to surprised to see that Rufus is already an elder. For the last day of the week Kylie, though exhausted was more than happy to get off the lot. She'd had the stir crazy moodlet for well over one sim week. They spent a lovely day at the park, part of which Kylie spent napping, fishing together. Kylie even gave each boy some of the extra produce so that they could fish with bait, well at least Rufus Jr can, Kyle Jr isn't skilled enough yet. They ended the day by having a campfire dinner. The boys roasted fish they had caught while Kylie roasted a potato. Not sure what I'll do if anything about Kyle Jr's kleptomaniac trait. Currently I'm ignoring his rolls to steal stuff, however even if I delete his rolled wish to steal he just rolls a new wish to steal a few seconds later.
For the presenting the perfect aquarium aspect of getting a store onto the island, I'm not going to be to fussy about who provides the fish. Here's how the house looks at the end of week 4, as you can see the boys tend to leave the toys scattered around. Yes there's money to add rooms, but if I do that then there's possibly no money to build/buy the store which needs roughly $27,000 to purchase and I'm buffering for $30,000 just in case. I'm probably going to borrow some of ea's rabbit hole builds from both Riverview and Sunset Valley, just to cut down on the fight that comes with getting rabbit holes placed on public lots. I'll build my own though for things like hangouts and art gallery's.
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Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
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June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |