The challenge was created by simmer BreeMiles. You can read the sims 4 and sims 3 variation rules here. As with the looser legacy, I made a spinner for the challenge choices for both 3 & 4. Leisure Day (Day 5) Leisure day came and went, everyone seemed to have a nice time out at the karaoke bar. After an unexpected break in attempt the producers gave everyone who hadn't slept through the alarm some extra sleep in time. Day 6 Everyone scrounged random leftovers out of the fridge for their breakfast. A collective groan went up when treadmill was announced as the days challenge. This time the producers instructed everyone to stand in front of a treadmill and change into their athletic clothes before the instruction to start was given. There was a lot of collective face planting over the course of the day. To the point where one camera operator commented that it almost looked like they were doing the wave with their faces. Almost everyone stopped at about the same time, with Jamiee being the very last one off. Day 6 Stat's
Day 7 Everyone woke gradually and took care of needs and then breakfast. Once again the days challenge was announced mid way through the meal, writing practice. No one bothered to change into street clothes, instead everyone took a seat and waited. About half of the contestant's stopped well before the others. The producers even allowed Ricky and Christin back in the room to goof off, while the others pushed on. This time it was Leopoldo who kept writing a few minutes past everyone else. After the last person was out it was time for everyone to get some dinner. The studio head and production team debated weather a taller fence should be gotten. The final decision was if the neighbors filed a complaint with the studio either a taller fence would be installed or the hot tubs removed, but for now nothing would be done. Day 7 Stat's
Day 8 When the production assistant spins writing, the producer shakes their head and advises a re-spin as back to back days of writing won't go well with most viewer's. The second spin resulted with the Power Max (pull up bar) challenge. In an effort to shake up the houses routine, the producers announce that everyone is to report for the challenge right away. Everyone finds their spot, changes, and at the chime begins. Due to a technical glitch causing the production staff to loose the footage showing who actually finished last a three way tie is declared between Milton, Erwin, and Amber; all three are awarded 10 points. Everyone breathes a sigh of relief that they'll have the next 2 days off, and that the producers will let everyone go to the hospital for a flu shot if they're available. While everyone is in getting their flu shot. The production team discusses the houses set up with the medical team. It is decided that with the arrival of fall and cold weather that it's time for water activities, and almost all other out doors items to be packed away. The small fire pit is moved downstairs, and a bonfire pit is set up. Production also learns from the contestants that instead of the professional drink equipment upstairs for juice drinks they'd like a simpler juice bar like the one on the patio. Day 8 Stat's
Production team calls it a wrap for the week, and congratulates everyone on a great job editing film footage.
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The challenge was created by simmer BreeMiles. You can read the sims 4 and sims 3 variation rules here. As with the looser legacy, I made a spinner for the challenge choices for both 3 & 4. As was previously mentioned the contestants started their day with waffles for breakfast and learned that the task of the day would be writing. Everyone was instructed to use the bathroom before going to the computer room. Leopoldo informed the producers, that one of the bathrooms had something blocking it's access. The producers also noted that one of the toilets had become clogged rendering the bathroom unusable. After much hemming and hawing everyone finally took their seat and stayed put in front of a word processor. This time everyone started their task at the same time, while they worked on the writing exercises the producers had the surplus desk removed and adjusted the placement of the bathrooms. Milton and Ricky each finished the first lesson at about the same time, with Jamiee and Amber hot on their heels. The producer's and camera crew watched with a mixture of glee, humility, and worry as the contestants typed for almost 12 hours straight before fatigue and hunger started to kick in. As the hour grew alarming close to midnight they were relieved when everyone started to drift out of the room, Amber being the last one to log off, and therefore win the days points. A decision to replace the desk chairs with un-cushioned ones was quickly made. Amber quickly hurried down the hall to catch up to the rest of the household who were either in the kitchen, or waiting their turn for a bathroom. Everyone was quickly made aware that they would still need to be up at 6 am the next day. Day 2 Scores & Summary
Day 3 The head producer grumbled about the advantages of youth, as everyone hoped out of bed after a little over 4 hours of sleep declaring they were feeling refreshed and ready for anything. So with a nod the production assistant gave the spinner a tug to learn the days challenge. As everyone was stretching and relaxing, the hidden speakers boomed - All contestants will head to the second room on the left to compete in the news reporter challenge. Christin grumbled about the extra wait as Erwin stalled a few minutes before joining everyone in the radio room. Once everyone was in front of their assigned stations the producers provided them with a dummy list of global events to report. Much to the dismay of everyone at the studios, the contestants ran through the list of topics in under a minute and then stood around congratulating each other on a fine job. A technician was sent in to replace all radio stands with lecterns and the contestants were told that they would be redoing the days challenge, and this time they had to provide their own speaking prompts. They spoke for a while, with much hemming and hawing, and then as if by some unheard bell they all stopped at about the same time, frustrated the producers decided that maybe practicing with a mirror would work better. It was agreed that since the producers kept changing the item to work with, due to their dissatisfaction with the results that each person who'd been last to finish from each round would receive 10 points for that day, with the final 10 points going to whomever was the last standing from practicing speech with the mirror. This made Britta happy because it gave her her first 10 points, Amber was happy too because it brought her up to 20 points. Everyone wondered who would get the last 10 points for the day. The production team was happier with the results from practicing with a mirror, as most participants practiced for over 4 hours instead of the short few minutes of the previous activities. Jamiee and Ricky both pushed themselves until a little past 5 and seemed to finish at about the same time, so a tie was called and they were both awarded 10 points for the challenge. As everyone grabbed dinner and used the bathroom they were relieved that they had the next to days free, and that they would get to go out on the town on leisure day. Jamiee said that she might try to unclog the toilets instead of waiting for a repair person to come on leisure day. Britta was the only one who stayed up late that night, while everyone else called it a night early. Day 3 Summary
Day 4 Day four was full of laughter, squeals, and hi-jinx as everyone unwound after three days straight of challenges. Leopoldo tried and failed twice to make his Nana's waffles from scratch, even though there was already waffles ready to eat from the previous day in the fridge, while Ricky failed to program the synthesizer properly and produced bad french toast. Christin told a ghost story, and Britta engaged a few of her housemates in pillow fights. The ladies were caught whispering and giggling over some trivial bit of gossip. By days end Christin and Erwin were best friends, and Jamiee and Amber had developed a casual friendship. As everyone settled in for the night, they were excited to learn that they'd be going to Mick Master's Karaoke bar the next day. (Slide show is 21 pictures.) The challenge was created by simmer BreeMiles. You can read the sims 4 and sims 3 variation rules here. As with the looser legacy, I made a spinner for the challenge choices for both 3 & 4. Early Sunday morning the contestant's move onto their lot in Starlit Shores and watch as the shows producers rapidly erect the residence they'll be in for the duration of the challenge. In the hallway is a list of the rules. 1. Treadmill - Who last the longest on the treadmill will be the winner of - 10 points! 2. Mobile Radio Station - Who talks the longest will be the winner of - 10 points! 3. Power Max (pull up bar) - Who last the longest on the pull up bar will be the winner of - 10 points 4. Writing - Who last the longest while practicing writing will be the winner of - 10 points 5. Painting - Who finishes their painting first will be the winner of - 10 points, If a sim leaves without finishing the painting then they are counted out and will not receive any points for this challenge! 6. Power Fit (weight lifting) - Who last the longest doing the power fit will be the winner of - 10 points Tie Breaker is Guitar for 40 Points, ONLY to be used in the case where more than one sims reaches 100 points at the same time! After carefully weeding out applicants that might have an advantage from natural gifts of athleticism or artistic ability, along with any computer geeks. The eight who were invited to participate in the challenge are:
Their six challenge rooms are all windowless rooms, with a few pieces of decor to boost the environment. The rest of the house is furnished with an eye towards comfort, fun, and relaxation. Before they have time to settle in and pick their beds they're informed that they must do their first treadmill endurance test. Per their instructions everyone heads for the treadmill room. Milton is the last one in. Once everyone is in they're randomly assigned a treadmill, with the note that equipment assignments probably won't stay the same. They all do a quick change and hop on their assigned equipment. While Milton managed to be the first on, Leopoldo was the last to start. They all earned their first fitness point about the same time. Milton is the first off, and Leopoldo is the last off. At the end of the challenge everyone is roughly at the same 1 1/3 skill level. The producer's after careful review decide that despite his late start Leopoldo did not gain a time advantage and award him the days 10 points. The producers have made all 381 stills taken over the several hours that the contestants got acquainted with the treadmill available to anyone who wants to view them. Despite the care to provide 8 identical clean up stalls on the first floor, there's still a bit of a traffic jam as everyone tries to use the same two. Except Leopoldo who headed for one of the upstairs cleaning stalls. Milton's looking forward to checking out the theater room. Britta wants to get out of the air conditioned rooms and outside to the warmth of the sun. The camera person realizes that Britta is checking to make sure no ones around, and positions a drone for what is hoped to be some interesting footage. Only to be distracted by another camera person. By the time they come back to their viewing screen Britta is already skinny dipping in one of the hot tubs. There's a bit of excitement and from both the camera teams and some of the other contestants as Jamiee joins Britta. After a bit of elbowing Ricky and Leopoldo decide to go hang out upstairs and leave the girls to their conversation. Upstairs Milton and Christin watch a show on the big screen tv. Outside Amber, Leopolda, Erwin, and Ricky take advantage of the activities on the roof top patio. Eventually hunger sets in and Milton decides to microwave some hot dogs. Once they're ready he calls the rest of the house to the meal, even though the others have been filling up on juice drinks and snow cones. Some eat, and afterwards exhaustion starts to set in, knowing the house alarms will sound at 6 am to start the day everyone drifts upstairs to claim a bed. Even though the dorm, like the rest of the house, is coed the producers carefully followed the networks rules regarding single beds for singles. The head of advertising expressed disappointment that there hadn't been much in the way of fights or drama that day, to be reminded that if there were to be any personality clashes it wouldn't be until fall or winter when everyone was more settled in. End of day 1 Stats
Tune in Next week for Day 2 Day two get's off to an early start with Jamiee being the first one up before the alarm and headed to the kitchen. Janiee, Erwin, and Britta all decided that day two's breakfast had better be waffles, just in case they ended up with another fitness challenge. Almost everyone is in the middle of breakfast when the days challenge is announced.
Huge sighs of relief are exhaled as they are informed they'll be writing.
Because I find spinning a wheel, slightly less predictable than rolling a six sided die. ;)
Link back to the challenge & the rules. :)
The Sims 3 Challenge's are as follows
Side note, the s4 microphone for joke telling gives s4 sims a boost in humor/charisma which s3 doesn't have. After a sim day of the radio station not working out as nicely, I also tested the lectern, and defaulted to the mirror for the charisma point challenge. The one uni object I forgot to test is the white board, so next time they roll mobile radio I'll give that a test to see how it works in comparison to the mirror, for a sim staying on until they loose interest or their needs drive them away from the task.
White board and karaoke are also a no go, so for now just the mirror to sub out unless, you would rather have them practice chess or use a music instrument that doesn't interfere with the guitar tie breaker challenge.
The Sims 4 Challenge's are as follows
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Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
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June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |