When Lilah first came to the island it was with her mother Kalil and grandmother Kalilah. They didn't arrive by choice. Grandmother Kalilah was a widow living with them when word reached them that Lilah's father Nathanial Cobb had died in a train crash. With no skills of her own Kalil had been unsure of what their next step would be after the bank repossessed their home. Kalilah made some calls to distant cousins and they were given tickets for a boat to Riverview. Lilah found herself wondering if she really was as lucky as her mom claimed her to be, given the boat wrecked half way across the ocean and the lifeboat barely got them to the island before it sprung a leak too. "Mom, I'm not feeling very lucky." She had said their first night as she helped gather rushes for a lean to. "Lilah, love we're alive and if we learn fast the land here will provide for us until we can be rescued. I call that very lucky, my miracle child." her mom had replied. That evening Kalil transitioned from adult to elder with a semi apologetic smile to Lilah, as if to say I'm sorry I won't always be here for you. So the three women learned how to fish, snorkel, and gather from the land. It was rough at first sleeping in the open, and Lilah's grandmother developed a deep rattling cough which she brushed off. Through hard work the women managed to get a small single story shelter built. As Lilah blew out the candles on her cake, she worried about her grandmother's cough and lack of apatite. She was also worried about her mom, who was starting to develop the same cough. Lilah had been right to worry, they hadn't gotten the beds built soon enough or blocked all of the drafts. While grief stricken Kalil pushed Lilah to learn as many basic skills as possible. Kalil was thrilled when she discovered some wild plants on the far beach below an abandoned mine. She cried as she harvested the apples, for her mother had loved apples and apple pie. Through continued hard work and determination, they added an 8x8 deck area that between bone rattling coughs Kalil had said "a greenhouse maybe next summer". To which Lilah had crossed her fingers in hope and said "together we'll build a lovely greenhouse". They'd also added a second floor to their little shack. Lilah was prepping her paints when she heard a thud, dreading what she'd find she raced up the ladder. Tears blinded her as she tried to find her mom's pulse knowing even as she tried that it was to late. Two days after her mom had passed Lilah was sitting and crying on the beach when a boat pulled into the bay. She watched in disbelief as a small boat of people steadily grew closer. Was she hallucinating? No she wasn't, the boat and the people were real. They were just as shocked to see her as she was to see them. They were scientists from Bridgeport who checked the island for wildlife once every decade. After a long talk the lead scientist made Lilah an offer; she could stay on the island and they would set up regular trips and satellite communications so she wouldn't be completely cut off from the world, or they could move her shack and belongings to any town on the globe where she could start out with her small allowance ($1,169) from helping them find the local small animals. That night she played the mourning song she'd written for her mother as she contemplated her choices. She could stay and travel a few times off island for supplies when she had the money; or she could move to a new town and sort of start over but with her home as it was now. Moving of course meant people all the time, school, community rules, and access to immediate medical care if needed. Lilah played all night to keyed up to sleep, as the sun rose and the dawn light flooded her small shack, she knew her decision. Letting the last note die on the air she took a deep breath, her mom had been right she was lucky and the future was hers for the taking. So what will her future be, it's in your hands now. Lilah has two grave markers, a guitar, and some seeds in her backpack to start out with. Note her funds might need to be cheated to the above mentioned $1,169 after placing. https://www.thesims3.com/assetDetail.html?assetId=9248689 If you play the lot as a renovation challenge standard rules apply, with the caveat that because Lilah was isolated and unable to attend school she has a lot of catching up to do academically so if in a town with a school she sill need study club and one other after school activity, no part time job for her as a teen. Her traits are genius, lucky, loves the outdoors, and brave.
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Total time spent on renovation 6 weeks 1 day. While Nick was still around he donated $1,100 to charity, which may or may not cover the stuff that I eventually just cleaned up in casT because I was done with the challenge. At the end of part 3 I mentioned moving the bunks upstairs. These are those changes. There really isn't a rule against Nick getting a job, but I'm having him wait 1 week until Rose ages up before starting work, there will be a 1 day overlap. The week trundled by in the usual routine; chores, school, home work, meals. I toyed briefly with the idea of having Nick & Hanako save up the money to move out, but that would have meant even longer game play, and I'd hit an I'm done point mentally with the challenge since the primary goal was to make over the building. So their saved simoleans went into makeover. I had contemplated replacing the table, but once I realized the one they have has an environment score of 2 I left it. After all if the goal is to have the place continue to be an "Orphanage" nice but nothing that triggers sky high bills is important. Time for Hanako, Rose, & Vijay to transition. There's still a little over a week before the twins Paolo & Bianca become young adults. They had left their part time jobs the night before because I had mentally storied them as work study jobs for high school students. Hanako took a job in law enforcement for her LTW. After much thinking both Vijay & Rose signed up for gardener self employment which I don't think receives a weekly stipend. For the time being Vijay will also be staying on with Rose at the orphanage as part time helper, when he's not out fishing. The newly transitioned were required to attend graduation. Which meant Nick & Hanako only had 3 days of work, but they both managed to get promotions. Final week & weekend, final bit of play. I used edit town to move Nick & Hanako to a new home. I think she moved out after a few days, but not before Vijay visited them and they threw a party and invited Rose over. I realized a critical error on my part. Rose is shy, I forgot to have Hanako, Nick, Rose, & Vijay make friends with Paolo & Bianca when they were toddlers. So now every time Rose is in the room with them she becomes uncomfortable. Oops! Rose meets their elderly neighbor while out at the library and two of his kids. Story progression has already moved some children off of the island due to their parents age. Rose agrees that his 3 children can come live at the Orphanage because he and his wife are getting the times nearly up message. It's late at night on a rainy Sunday when they move in. The final look. I cleaned up some of the build/buy items instead of replacing them. I've kept most of the original lights. Lot value is just under $50,000; and the bills are a smidge over $200 per bill or $450 a week, which thanks largely to the continuous reappearance of the mysterious mr gnome death markers won't be a problem. They average to $1,500 per marker, and some days I find 4 on the lot. (Holy moly!) Because the lot is meant to be an Orphanage, having individual rooms didn't make sense to me, so I may not have met all of the challenge goals. Since the lot came with a laundry room I kept the washer, otherwise I'd happily get rid of it. The final version is two stories.
The only thing I didn't add that I would/will if I were to play the save again is solar panels and a wind mill. Last time I played I left off towards the end of week one. This time I left off towards the start of week 4. During the last few weeks I reflected on how I want the finished orphanage to look, and what needed to be the priorities for the limited funds that were happening. Not sure if it's because they are on the outskirts of town, but I noticed that travel time and going into town to do stuff takes both a lot of time for the sims and also seems to wear them out quicker than if they stay home and do stuff. I also readjusted the aging settings; elder is still at 8 days, and toddler still at 7 days; the extra days from elder were split semi evenly between child & teen with teen getting 1 or 2 days extra. School & chores are pretty much the forever bane of a young sims life as well as Mother Linton's. All made that much harder by how far apart everything is spread. Had I really been thinking I would have moved Mother Linton's bed in with the tot's. Having a little money saved up helped, as did having a weekend off from school. As a surprise for Mother Linton, Nick carefully 'deconstructed' the shed where the laundry room was and shifted the materials over to the space between the kitchen and the building that housed the toddlers. Additional materials were purchased/traded for the foundation. The old fence rails were moved to mark the garden boundaries. While Nick was tempted to get rid of the dandelions, Mother Linton explained how dandelion greens were good in salads and how she also made jelly's and herbal remedies from dandelions, but because of heavy pesticide use she had to carefully grow her own instead of wild harvesting them. So Nick carefully replanted them next to the fence. The clothes line was also moved to just off the kitchen to make everything easier to get to. Happily apples produce faster than other plants in game and nick was able to sell off the first harvest for more walling. Tending tot's and laundry was much less time consuming now, and Mother Linton finally had time to teach the tot's the last of their toddler skills. Don't know if it was the garden, or the changes to the house, but something drew some extra attention and while everyone was sleeping they had an unexpected visitor. For the second half of the weekend the children were allowed to do whatever they wanted. For Rose it meant a trip to the library since the orphanage didn't have a computer yet. Nick didn't consider his time off as time off and spent his free day helping out & on his garden. Vijay is always auto fishing so I leave him to his own devices. Hanako likes to explore, so she went into town to pick flowers and fish at the central park across from the school. When Rose came home from the library she was able to make a case for getting a low end computer, which was put in the laundry room. Once it was installed Rose finished writing a short fiction story and earned a little extra money. As everything was set up for the twins, Bianca and Paolo's, birthdays a call came in. Sadly it was a wrong number. The twins aged up and every one enjoyed having cake for dinner, which was not the norm. While everyone enjoyed their treat, the gap between the main building and the children's dorm was filled in, and the cribs were taken apart and reconstructed into a bunk bed for the twins. Now that the twins were old enough to look after themselves a little bit, Mother Linton was allowed to go out for then afternoon. The only place close by was the graveyard, so she explored the catacombs. Exploring the catacombs has it's ups & downs. The up, she found some valuable uncut stones and metals that provided some much needed funding. The downside, she was attacked by something that caused her to pass out from a cold fright, fortunately the morning autumn sun thawed her out so she could return home. With Nick still 6 days from becoming an adult, it's a we bit to soon to force full adulthood responsibilities onto him. Which was just as well because Nick hadn't felt very confident when a burglar tried to rob them during the night. Happily the alarm alerted the authorities, even if the burglar got away. The upshot of that nights adventure was that Hanako, Paolo, & Vijay all decided that they wanted to go into law enforcement, but only Hanako & Paolo were determined to actually pursue the different paths of law enforcement for their future careers. Where as Vijay decided that mastering several skills was more important than anyone career path. While Bianca was momentarily tempted by a life of crime, but then decided that it wouldn't allow her to follow her passion of art and music. With the garden going dormant because of the chilling weather, Mother Linton suggested to Nick that he should start considering some of the schools after school internship programs. Nick wasn't to kean on the idea because none of the programs worked with the science center and he had decided that he wanted to become a scientist. They agreed that he could wait for the onset of winter before signing up for anything. Monday also heralded birthdays for Rose, Hanako, and Vijay. After an early morning chat with Mother Linton it was agreed that Rose could celebrate her birthday in the morning, and have an extra day off from school. Which Rose spent writing. Unfortunately the rest of the day got very busy between chores, school, and homework, so no cakes were made for Vijay & Hanako. They weren't to disappointed because there was still lots of cake in the fridge. The space between the two buildings finally got walled in. An easel along with a domino table was purchased. Whenever the weather permitted Nick tended the garden. Paolo learned to fish, while Bianca spent her free time painting and selling her paintings. Hanako got permission to check out the gym. She really wanted a radio for the house so she could work out to music on her own. Rose continued to work on a scifi book she had started, that is when she wasn't cleaning or cooking to help out. Vijay liked to work on the unsolvable challenges which earned extra money for the household. As the deep cold of winter threatened to settle in both Nick and Rose took after school jobs. Rose really didn't want to, being around people was stressful for her because she had become very shy preferring books to people. She took the job at the bookstore, while Nick settled on the job at the grocery store. As more funds came in an extra wall was added to the laundry room and the bath fixtures were moved into it. As much as everyone wanted nicer accommodations there were other priorities that had to be considered first, such as keeping the bills low and getting nicer kitchen equipment, and a small radio. With no more toddlers to look after Mother Linton was able to spend a certain amount of time networking through phone calls & assorted websites. All that networking yielded a nice surprise for the orphans. And they got to spend the first day of winter at the winter festival. Before leaving Mother Linton insisted on a group picture. She knew that no matter what this would be her last group of orphans she raised. (The picture was hung on a wall, but was lost due to game crash & subsequent file cleaning.) When they got back from the festival Mother Linton and Rose had a heart felt talk. The upshot being Rose promised to stay at the bookstore until spring, while working towards what she really wanted. Which was to become an author, and because of how shy she was, being able to stay at the orphanage and take over the running of it after she finished the schools ece* courses. (ece = early childhood education, and is required for daycares, preschool, and primary educators in the US.) Bianca helped Mother Linton hang some holiday lights they'd been gifted before doing homework. The next few days were the winter grind of school, work for the teens Hanako & Vijay had jobs at the spa, chores, and homework. Rose, despite being a bookworm, struggled with homework constantly. Now for the fun bit ... I forgot to save the game after the third day of the week. Which in a way turned out to be a blessing because they had a really bad snowflake day and never got to open their presents. I'll let the pictures sum it up. My game crashed about two sim days later. So I had to go back to week 3 day 3 the last save point, or as my saves are labeled Orphanage 3-3. Which in a way was a blessing because I really hadn't wanted to age Nick up one day early. I'm usually pretty good about saving once per sim day. Having to restart the week from the third day had it's ups. One of which was shifting the order in which I did one of the planned building changes. Instead of waiting for the second story to be added on I moved Mother Linton's bed to the dormitory, pulled the wall out one width, bought the special rug early and moved the garden into the future greenhouse a little earlier than originally planned. This time when snowflake day rolled around, I sent Mother Linton to explore the catacombs; then go to the gym, where she enjoyed the hot tub; the cafe for a bite to eat; and spend the night at the fire station, just in case while Nick hosted the gift exchange party. It should be noted that Mother Linton was about 103 sim days old at this point and more than earned one night away from the orphanage. The gift giving exchange went off pretty well Nick and Hanako weren't to thrilled with their gifts. He got the rainbow light, and she got coal. Rose like the pretty orchids she received, along with a nice shell lamp. Paolo thought it was cool that he received a bouncy ride, but was a little bummed that he wouldn't get to use it. No sooner than they exchanged gifts and it was time for cake and birthdays. Paolo added loves to swim to his mostly athletically inclined traits. Bianca's additional trait was irresistable. The house received a new front door and the old one became a side door out of the greenhouse. Friday morning was a school day, but everyone pitched in and helped Nick water the garden before school. Friday after school was Nick's birthday. A dryer was purchased for use during the winter, and then due to an odd routing glitch anytime anything was put next to the washer it was moved to the other side of the room. With Nick an adult and Mother Linton at roughly 105 ? 106 sim days of age he quit his part time job. He will be a stand in guardian until Rose becomes an adult. Saturday was Nick's graduation ceremony, then back to the house for chores, homework and skill building. The final round of outer walls and roofing were added to the upper level, but not enough money for stairs yet. With exception of the bathroom on the end of the sleeping quarters the lower floors layout is finished. Early Sunday (week 4 day 1) Mother Linton faded. She had lived a very long life. Grim stuck around and cleaned the tub. The orphans hosted a funeral for her on Sunday afternoon early evening, as the first warm breezes of spring tugged at the air. I played a few days into the fourth week. Which was/is a grind routine week. Everyone continues to help garden, and as they get seeds for achieving the skill point Nick plants the new seeds. Rose got to quit her job, but Hanako & Vijay stayed at theirs. Neither Bianca nor Paolo have after school jobs, but they earn money other ways. Because Rose will be taking over the orphanage, she spends a fair amount of time in the garden. Stairs up to the second floor got added. The plumbing fixtures were moved up stairs from the room off the kitchen, and walled in for privacy, and all beds have been moved up. The easel and computer got moved to the old dormer room which is now a studio/skills room. This lovely gnome sold for $1,000 which will get used for walls on the second floor. I've got about another sim week before Rose, Hanako, and Vijay become adults. At which point Nick, Hanako, and Vijay will move out, how isn't decided yet. Then about another weekish or so before the twins Bianca & Paolo become adults and also leave. At some point I plan on having Rose add a toddler or two into the mix via adoption, because I'm not even close to having the Orphanage finished, maybe about halfway or so. Essentially I've got the shell mostly done. But there's other stuff that also needs to happen. So the worlds I was going to place the orphanage in turned out to be not so great options. Primarily due to what hubby's pc can handle. In the end I converted a community lot to residential in Rflong's Isle of Sims II world, out in the farming area. There is a Q&A sharing thread over in the forums for anyone attempting the Renovation Challenges as set up by simmer SamelaRita. I've made it about 4 maybe 5 days into the challenge. I'm going with the age settings suggested by SamelaRita on her blog, elder 8 days, teen 21 days, children 14. She didn't mention toddler's so I set them at 7 days. As I suspected I did have to go in and tce debug to remove duplicating spawners before starting play. Love knowing how to clean up ea/maxis code glitches. ;) The first few days have been spent trying to earn money through gathering and fishing. I'm not sure why but my sims have not had the option to sell fish at the store so sales are happening through the backpack, except for bugs. My sims earn more money from the science center for them. Nick had the neighbors permission to harvest one time, so he could start a garden of his own. In some ways it feels a little counter intuitive to the renovation, but the first purchases where better beds, a fire alarm, and toddler skill toys. Speaking of toddlers, the if dolls got swapped between the two tot's, and next time I go in game will get moved to Mrs. Linton's backpack so they will play with the skill toys. They only need to learn their walking skill from the 3 toddler skills. Eventually the "weeds" might get pulled from the garden area, or maybe they'll get left since dandelions are edible even if the sims can't interact with them. I'd be lying if I said I never got bored of my legacy families, or that I needed a break from favorite challenges that I've been playing since Ts2 days. One of my good simmer friends introduced me to this short looking challenge "The Orphanage Renovacy" Created by another simmer. This is a renovation challenge! The aim is to bring this orphanage up to date, and get it looking good again. Here are the rules. No money cheats allowed. You can’t sell what’s on the walls or floors – you have to paper over it, and floor over it. You can sell anything they own or find, or make, catch or grow. If you want to customise anything that’s already there, you have to pay 25 simoleons for doing it – donate on the mailbox to “spend” the money. If you buy something new, you can customise it any way you want. On the “Aging” part of the option menu, set the age for Elderly to 8 days. You can set the ages for the others at any length you like, but I went for 12 days for childhood and 21 for teens. Mother Linton doesn’t go out to work. Download the family and building here: http://www.thesims3.com/assetDetail.html?assetId=5212857 (I ran the lot through custard and it checked out as clean.) As best as I can tell the challenge either ends when renovations are complete, when the elder fades, or the last simlet becomes an adult. I might share game play pic's, but probably not as this is just a little fun side challenge for me. I will say I'm placing the lot into either Twinbrooks or Appolosia Plains as both seem like a good fit and both towns have a consignment store. Well okay not AP, so probably Twinbrooks or some other town. Hubby's pc didn't like AP and crashed before I could do more than add the lot to town.
Also heads up the lot noted above does contain spawners on it, so if you have to rotate it at all while placing it you will need to tce debug to delete extra spawners. |
Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
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June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |