Life on the island for Hayden and his dad starts out rough. They lost Julia, Hayden's mom, when they crashed. Although from time to time her ghost pop's up to check on them. Cole grew up an orphan so he was used to going without before he & Julia married so he was able to adjust fairly quickly. Hayden was having a harder time, he'd never known hunger before, nor was he used to having to forage for food. Hayden knew their camp was fairly primitive, and was grateful for what Cole had scraped together out of wreckage & drift materials. Eventually Cole moved Julia's marker to the abandoned graveyard. Hayden took what few pictures he could with the sample roll of film that had come with the camera. People started to show up, which was nice. One person even gave Hayden 10 simoleans for the few pictures he had taken. Hayden wondered if he would be able to get more film, the idea of earning a living from pictures he took around the island excited him. One day they met a young couple who had just gotten a house built up the road from them. Cole contemplated filing with the empty city hall for self employment, but given no one actually worked there he wasn't sure how that would work out. So instead he played for tips. Eventually two more houses were added up the road from them. (I had to go a different route for adding houses than originally planned. Currently I've added 3 houses, the couple added were two sims who decided to dance together while Cole played in the park, the two bachelors who got added were npc's who Cole had met and then showed up as zombies during the full moon.) Cole finally had some luck growing some plants from seed to add to what they could eat besides fish. Cole used his tip money, and the money Hayden got for selling fish to the scientists who would drop by, to buy leftover logs & stone from the construction company. After the first contact Hayden asked Cole why no-one would take them back home with them, which left Cole with the hard task of explaining that some of the people didn't have space on their tiny boats, and the ones who did wanted money up front and refused to believe that Cole and Hayden were from The Verde family and could have easily payed them triple the fee being asked if they were taken back to industrial island. Cole also explained that he had considered trying to make a raft but didn't want to risk loosing Hayden the way they had lost Julia to the sea. Hayden hugged his dad, and confessed it was nice to have to earn his way through hard work instead of having everything handed to him, it was also nice to not be stalked by the paparazzi. Cole wished he could have stalled the aging process, but time awaits no-one. Knowing that Hayden would be transitioning soon he discussed buying a cake from their neighbor. Lucky for him she was expecting and had hit the nesting stage and was constantly baking. For Hayden's transition day Cole invited over their neighbors. As the weather turned cooler Cole worried about getting a shelter up before winter's snow arrived. Hayden wasn't sure about how he felt about online courses at the school building that had been built as it meant he wouldn't have as much time for fishing or playing with his camera. He practiced talking to his dad about not going in the mirror that he'd been gifted for his birthday, but Cole still said that long distance education was better than no education. The upside was he finally understood all of the technical terms in the photography book his mom had gotten him so long ago. After he was done at the school signing up for his courses, including an extra curricular course on art, he stopped by the empty city hall and tacked a notice on the board just inside the door. "Photographer for hire."
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Hayden Verde Marital Status: Second Chance This works like Couple, with the added requirement that your sim must have at least two partners/spouses over the course of his/her generation. The first partner must be in at least partner (boyfriend/girlfriend) status, and you must have at least one child by the first partner/spouse. The first partner/spouse must be moved in and everything. ... At some point after you have had at least one child by the first partner/spouse, that partner/spouse must go, either by death or break-up/divorce/separation. Then, your heir must find another sim to marry or move in. If you roll for only one child it must be by the first partner. If you roll for more than one you can divide them between the two partners however you like, so long as at least one is from the first partner. If you roll Perfect Careers or Fulfilled as goals, you may choose to reroll, since your partners may not have enough time to reach max careers or fulfill a LTW. But you may keep those rolls if you think you can manage them. If you choose to keep one of those goals, only one partner has to fulfill it, whichever one is in your control for the longest time. Number of Children: 2 Children Your generation is only allowed to have 2 children. Note that exceeding this number by having accidental twins or triplets is fine, but you must not have any more children after that. Primary Career: Freelance Photographer Sell photos you take. Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Both your heir and their spouse (if applicable) must obtain their LTW. Changing the LTW via aspiration reward is allowed. In addition, any Wish that is "promised" (that is, pinned to the board) MUST be fulfilled. You may only cancel a promised wish if it becomes impossible to fulfill. (for instance, "play game with sim" when said sim has died.) You do not have to promise every (or any) wish, but once promised this rule applies. Miscellaneous Fun: Half-Siblings No two pregnancies or individual adoptions this generation may be with the same partner. Re-roll if you only need one child. Note that you can have half-siblings at any time in the legacy; this roll only forces you to do so. Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) To say that things will get interesting for the generation 8 game play will be an understatement, especially as I'm starting the heir & one parent over on a new island. I was happy to see that Hayden got the violet/lavender eyes from the founder Kylie, who knows if the red hair will ever come back.
As you probably noted at the end of the gen 7 post I've included city hall & a mausoleum on the island, this will allow Hayden to register as self - employed once he can learn the camera skill. I'm also planning on trying to get a few npc's as good or better friends and convince them to move in to add a few houses to the island before Hayden reaches young adult. Since education has been cleared once if I can get 4 houses on the island before Hayden reaches maturity I'll add the school in somewhere along Port road. Same will apply to the military base & police station, since they can't be owned. Cole having level 8 guitar skill should help out a lot with getting a few houses (4 to 6) added to the island early on. How long Cole is around after Hayden becomes a teen is undecided at this time. I had two reasons for moving to a new world even though there was no roll to move. * Industrial Island where the Verde's had started was filled to max capacity, and very few of the townie NPC's were unrelated to the Verde's. * Game kept crashing; either due to being overly full, or because I had added in all of the ep's on top of the island being full & being started base only. |
Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
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June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |