Generation 4 Goals Marital Status: Couple with 'Help' This roll is a combination of the Couple roll and the Single Parent with 'Help' roll. Your sim must obtain a spouse or partner to live with them in the household. They must also move in a non-romantic sim to help raise the children. The 'helper' may have children of their own, but is not allowed to move in a partner. This sim's children count towards the total rolled. All children in the house must live by that generation's rules. The helper may move out when the heir comes of age, just like the previous heir, but that is not required. Number of Children: 4 Children Your generation is only allowed to have 4 children. Note that exceeding this number by having accidental twins or triplets is fine, but you must not have any more children after that. Primary Career: Military Secondary Career: Law Enforcement (Super Spy) Primary Career: Artist Paint or sculpt (or both!) and sell the finished products. Generational Goal: Change of Scenery Your Sim is fed up of the same 4 walls and wants to move. Re-roll if generation 1. Either: 1. Delete everything in your house which isn't Sim made (paintings, etc.), a career trophy, or from a vacation world. Then demolish your house, and build a new one from scratch. 2. Place a pre-built house somewhere in your town and move into it. 3. Move into another existing house in your town. 4. Move your Sims to a new town. If you choose this option, then for neighborhood continuity reasons your Sims may NOT move into a town your legacy has already lived in. Also if choosing this option, you may choose to keep your old house, but plop it down somewhere in the new town. Miscellaneous Fun: Hands Off You may not use the robotic hand of god function in awesomemod, or otherwise use your mouse to move things from one inventory to another, clean up laundry, dirty plates, etc. Let those sims clean up after themselves for a while. All items for careers must be sold in the Consignment Store (Ambitions), or to rabbitholes that will buy them (i.e. a gardener career Sim may sell produce to the grocery store). Primary Lots to add: Military Base - Maxed Handiness and Athletics (no money requirement). Gym - Maxed Athletics, and must purchase the lot. $71,200 Might try to add the police department lot for the spouses career since it doesn't take money just maxing skills. Notes: After Midori moved into her new home with Zach I discovered a flaw, or hiccup if you will, to the game. To which I'm putting the storied spin of "I'm not dead yet and you have to share with your twin." The ownership of the 4 community lots didn't travel with Midori when she moved to the new lot, even though she retained the family funds. An additional hiccup is the food from the fridge didn't travel with her either, so she's going to have to make a trip home to raid the family garden. So in addition to working on her skills for her career, she will be gardening a fair bit as will Zach. Funding goals, in addition to the money needed to build a gym, she is going to also need to raise funds to become partners in each of the 4 lots owned by her dad, and with luck eventually buy out her twins shares. I'm not sure if that could have been avoided, had I/she waited until after Donte and Lea had passed on of old age or if the ownership would have stayed tied to the old lot and her twin. I was in to much of a hurry to move on to a new lot to find out. To me it made sense for the spouse to be an athletic individual, and I still don't know who her spouse will be as she has many choices. Since their are to be 4 children, Zach will be staying single - his traits just aren't conducive to pairing off easily, I don't know which of the 4 will be heir especially as they're not even in existences yet. :) Even though I've called the change of scenery goal completed all ready there is still a chance that Midori might move yet again, or raze the existing house and rebuild from scratch at a later date since her new home was thrown together quickly without much thought for a large family.
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Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
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June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |