Total time spent on renovation 6 weeks 1 day. While Nick was still around he donated $1,100 to charity, which may or may not cover the stuff that I eventually just cleaned up in casT because I was done with the challenge. At the end of part 3 I mentioned moving the bunks upstairs. These are those changes. There really isn't a rule against Nick getting a job, but I'm having him wait 1 week until Rose ages up before starting work, there will be a 1 day overlap. The week trundled by in the usual routine; chores, school, home work, meals. I toyed briefly with the idea of having Nick & Hanako save up the money to move out, but that would have meant even longer game play, and I'd hit an I'm done point mentally with the challenge since the primary goal was to make over the building. So their saved simoleans went into makeover. I had contemplated replacing the table, but once I realized the one they have has an environment score of 2 I left it. After all if the goal is to have the place continue to be an "Orphanage" nice but nothing that triggers sky high bills is important. Time for Hanako, Rose, & Vijay to transition. There's still a little over a week before the twins Paolo & Bianca become young adults. They had left their part time jobs the night before because I had mentally storied them as work study jobs for high school students. Hanako took a job in law enforcement for her LTW. After much thinking both Vijay & Rose signed up for gardener self employment which I don't think receives a weekly stipend. For the time being Vijay will also be staying on with Rose at the orphanage as part time helper, when he's not out fishing. The newly transitioned were required to attend graduation. Which meant Nick & Hanako only had 3 days of work, but they both managed to get promotions. Final week & weekend, final bit of play. I used edit town to move Nick & Hanako to a new home. I think she moved out after a few days, but not before Vijay visited them and they threw a party and invited Rose over. I realized a critical error on my part. Rose is shy, I forgot to have Hanako, Nick, Rose, & Vijay make friends with Paolo & Bianca when they were toddlers. So now every time Rose is in the room with them she becomes uncomfortable. Oops! Rose meets their elderly neighbor while out at the library and two of his kids. Story progression has already moved some children off of the island due to their parents age. Rose agrees that his 3 children can come live at the Orphanage because he and his wife are getting the times nearly up message. It's late at night on a rainy Sunday when they move in. The final look. I cleaned up some of the build/buy items instead of replacing them. I've kept most of the original lights. Lot value is just under $50,000; and the bills are a smidge over $200 per bill or $450 a week, which thanks largely to the continuous reappearance of the mysterious mr gnome death markers won't be a problem. They average to $1,500 per marker, and some days I find 4 on the lot. (Holy moly!) Because the lot is meant to be an Orphanage, having individual rooms didn't make sense to me, so I may not have met all of the challenge goals. Since the lot came with a laundry room I kept the washer, otherwise I'd happily get rid of it. The final version is two stories.
The only thing I didn't add that I would/will if I were to play the save again is solar panels and a wind mill.
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Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
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June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |