Heir: Kyle Jr
In the end it was traits over DNA that won out for my selection of heir. As much as I wanted the gen 2 heir to have Kylie's lavender eye color in addition to the red hair, it was Kyle Jr's rolls for trait & LTW that cinched his fate to become the heir. Traits: Loves the Outdoors, Easily Impressed, Kleptomaniac (not a fan of this one), Great Sense of Humor, and Lucky LTW: Professional Author Random Legacy Challenge Roller Marital Status: Single Parent The single parent must raise all required children on his/her own, which means a spouse/partner isn't allowed to live in the same household as the single parent and the children. The single parent may romance as much as they like, but moving in a partner to help raise those kids is what's forbidden. Your single parent Sim may marry or have a live in partner before the first child is born or adopted, but that spouse/partner must be moved out of the household within 24 hours after the first child is born or adopted. After the first child is born, male single Sims may move in the mothers of subsequent biological children for the pregnancy only. The mother must leave the household within 24 hours after the baby is born. Single males may also use other methods, including mods or cheats, of adding their babies to the household without ever moving the mother in at all. The restriction on moving in the single parent's partner is removed once their youngest child has reached the mid point of the teen age stage (7 days for the unaltered normal lifespan; if you've tweaked the teen stage, it's whatever the halfway point is for your custom stage). After the youngest has reached the mid point of the teen stage, your single Sim may then move in or marry one partner, if you so desire (this obviously isn't required). The partner can be anyone. (Arg! of all the rotten luck, on the upside this guarantees at least 3 additional houses will be added to the game for generation 2. Which will bring the island up to 4 or 5 occupied houses. So generation 3 might be the generation to get city hall & the cemetery built no matter the career roll.) Number of Children: 2 Children Your generation is only allowed to have 2 children. Note that exceeding this number by having accidental twins or triplets is fine, but you must not have any more children after that. Primary Career: Education I'm using this as a way to get the school built on the island, after this generation it will no longer be a career option. Metrics I'm going to use are the skills needed for the Ambitions based career Charisma 10 (or as high as possible) & Logic 10, I'm also tossing on two of the Skill challenges for logic. From Carl's Guide Teacher Extraordinaire You'll get this after twenty hours of tutoring a schoolage Sim. Your Sim will tutor Sims a bit faster once they've completed the challenge. Note that this feature is available at level 5, after which you can begin tutoring children, so if your Sim has kids, you can get started early! Skill Professor At level 10 in the logic skill, your Sim can teach other Sims the skills they know. At 30 hours completed teaching skills, this challenge is done, and will increase the rate at which your Sim teaches other Sims skills. Note if for any reason tutoring children is not available, because there currently isn't a rabbit hole school building then I'll wave that part. Generational Goal: Fulfilled Both your heir and their spouse (if applicable) must obtain their LTW. Changing the LTW via aspiration reward is allowed. In addition, any Wish that is "promised" (that is, pinned to the board) MUST be fulfilled. You may only cancel a promised wish if it becomes impossible to fulfill. (for instance, "play game with sim" when said sim has died.) You do not have to promise every (or any) wish, but once promised this rule applies. Miscellaneous Fun: Hands Off - Not compatible with game yet, as dumpster diving and collecting will once again have to be primary source of income for generation 2. You may not use the robotic hand of god function in awesomemod, or otherwise use your mouse to move things from one inventory to another, clean up laundry, dirty plates, etc. Let those sims clean up after themselves for a while. All items for careers must be sold in the Consignment Store (Ambitions), or to rabbitholes that will buy them (i.e. a gardener career Sim may sell produce to the grocery store). The Reroll Miscellaneous Fun: No Strangers You may not call any service sims to the lot. This includes pizza delivery sims and babysitters; if both of your sims have to work, tough! Lots to add: Career - School - Maxed Charisma and Logic (no money requirement). Trait/LTW - Kyle Jr's traits don't really lend to any additional lots, his LTW want though lends itself to two more possible lots; library & the bookstore. Bookstore - Maxed Writing, and buy (not partner) the rabbithole. ($27,000); Library - Maxed Writing, and must purchase the lot. He'll aim for the bookstore, but hope for both. Community add on - Chess table(s) to the park - At level 10 logic
0 Comments
Leave a Reply. |
Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
All
Archives
June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |