The rolls for my founder, note I had to reroll the bottom 3 until I got something that fit with how the game will be starting. Marital Status: Single Parent Number of Children: 2 Children Primary Career: Science Generational Goal: The Opportunist Your Heir must complete ALL Opportunities that they are presented with, with the exception of ones relating to travel. You may also skip Celebrity related opportunities if you are trying to avoid the celebrity system in this game. An opportunity can only be canceled if it becomes impossible to complete (due to the Sim who gave it to you dying, EA bugs etc.) Miscellaneous Fun: The Joker If you roll this, then you do not have a "Misc Fun" objective for this generation. You also have a "Get Out of Jail Free" Card, so to speak. You are allowed ONE extra re-roll of Challenge objectives. You may spend the Joker on any roll in any generation after it's rolled (including the one it's rolled for). Note that you're only allowed to re-roll for a single category. Additional goals: Get at least one rabbit hole, if not two placed before my founder dies of old age. Rabbit holes aiming for: * General Store - will need to complete the perfect garden LTW, and the Perfect Aquarium LTW. * Science Center - the same req's as the general store plus level 5 or higher in handiness skill Non Rabbit hole goal: Once the perfect garden LTW is completed add 3 common & 1 uncommon plants to the park as 'wild' plants. _____________________________________________________________________________ Notes: I had really hoped for couple or 'with help' but single parent it is. Like an apocalypse challenge, there's not going to be to much for the gen 1 sim to do, unlike an apocalypse clearing careers won't be required for things like food, showers, pools and so on. Any lamps she fishes out of the dumpster will have 'candles' in the place of bulbs since or I'll trade them in buy mode for a candle light since there won't be any electricity early on. Science career works for me in that it uses gardening, fishing, and handiness skills for it's metrics. My founders LTW is a perfect garden and my goal is to fill that LTW while also maxing the fishing skill and getting to at least level 5 in handiness. Update: According to Sims Wikia a sim needs Skills Gardening 5-9, Handiness 5-7, Fishing 2-5 by career level 7 for Science, so I'm adjusting the career skill goals to level 10 for all three skills. Since there are no rabbit hole buildings for gen 1, my founders income sources will be from: dumpster diving (as will the bulk of her furniture), gardening, fishing, and collection gathering. Until a rudimentary 8x8 is up I won't be allowing my sim to keep any furniture or decor found at the dumpsters. My sim will only be allowed to dumpster dive once per sim day. She won't be keeping any decor items found until after she has the following basic items in her home; bed, couch(es), stove, fridge, counters (2 minimum), shower/tub, toilet, and 2 sinks. The only furniture I'll be buying via buy mode are items I usually don't encounter when dumpster diving, plumbing, fridge, stove.
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I'm currently sharing pc with my hubby, his is a non gaming pc, so what few pics do get shared aren't going to be all that awesome as the graphics are dismal. This also means that all I have installed is the base game, Riverview, and some mods. (For the record yes I miss all the extra's from the ep's & store content, but if I kill hubby's pc then I'm up a creek.) My goal is to not story tell this time, rather just share things as they happen in game. The bulk of where I'm starting at is inspired from multiple sources. A fellow simmer is combining the randomcy roller with the nothing's free challenge. I myself have been an avid player of the apocalypse challenge since it first surfaced for sims 2. I'm also incorporating a little bit of the rags to riches challenge, or inspiration from I should say, since unlike the challenges $100 start once settled on the lot my sims funds will be set to $0. Lastly some of my inspiration comes from the Build a city challenge. Through years of game play I've noticed that sims who have at least one set of ancestors have a better shot of passing on their genetics, so my founder is starting out with two elderly parents who are her clones/twins aged up. This will hopefully help lock in in eye and hair color better for future generations. To prevent any unfair advantage for my sim, I will be tce offing the parents on day one which means the first two days are going to be rough for her. I'll be playing Rflong's industrial island, slightly modified since I currently only have the base game installed. I wanted to use Mayfair island but hubby's pc can't hack the lush island environment. How I've modified industrial island: since I'm base only there is no bridge to the smaller island and it's 3 lots, so I bulldozed the lots on it as well as the two ocean lots. Yes I'm tempted to toss ambitions on the pc just for the bridge, but really have no desire to tempt the fates. I also added a few worn benches, picnic tables, grill and firepit to the park that Rflong already has on the island. This gives my sim a place to sleep & eat until her basic shelter is constructed. I've also got a bunch of mod's from nraas installed. * ani fridge mod (no free food from the fridge) * error trap * nocd * overwatch * storyprogression * career; data academics, homemaker, part time, data school, self employed, tones, unemployed |
Mama Dragon40s almost 50s mother and grandmother, who also enjoys sims. Categories
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June 2020
Random Legacy Progress
Generation 8 Goals
Martial Status: Second Chance Children: 2 Primary Career: Freelance Photographer Secondary Career: Education Secondary Career: Science Generational Goal: Fulfilled Miscellaneous Fun: Half-Siblings Lot's to Add: ? Science Center & Museum (aprox 250k simoleans) or ? Fishing hole & Science Center (aprox 200k simoleans) or ? Fishing Hole & Museum (aprox 150k simoleans) Generation 7 Goals
All gen 7 goals were completed before Thomas even moved out, or within the first sim week of game play. Marital Status: Step Children Children: 5/4 Primary Career: Culinary Secondary Career: Dumpster Diver Generational Goal: Idle Career Miscellaneous Fun: Luxury Lots to add: Bistro - Completed Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000) Times I've used cheats:
Gen 1: * Set family funds to $0. * Killed off Kylie's parents of old age. * Added Rufus to the family to move him to a different lot in town. Gen 2: * Had Natasha eat 3 life fruit to extend her age. * Used tce true to trigger Natasha's age transition from adult to elder and then to death. Gen 5: * Took the 3 possible heirs into cas, for YA headshots. Gen 7: tce + cas to change the last names of both girls to Verde when they became toddlers. Also snuck a peak at their YA stage to see if heir was going to be obvious or if a poll would be needed. Gen 8: Saying goodbye to Julia. And changing out the mailbox & trash can on the new home lot. Tce family funds to 0, shipwrecked = another broke start after camp set up. ;) Lastly tce add to family, while game was paused to add three households in addition to the Verde's to the island. Goofs! Oops! Oh Crap! * This applies to gen one but I didn't catch it until gen 3. I was supposed to have $140,000 and Buy the science building. I haven't decided how I'm going to handle this ... but I think I know what I'll be doing. :( Random Legacy Progress Past Generations
Generation 1 Goals
Completed All Goals Single Parent Children 2: 2/2 Career Science: Skill based Gardening 10/10 Fishing 10/10 Handiness 10/10 Gen Goal: Opportunist Misc Fun: Joker ~*~ ~*~ ~*~ Lots To Add Science: 3/3 Completed Grocery Store: Completed LTW Add: Wild Plants to Park - Completed Generation 2 Goals
Completed All Goals Single Parent - Completed Children: 2/2 Career: Education - Skill based - Completed Charisma 10/10 Logic 10/10 Skill Professor 31.45/30 Gen Goal: Fulfilled - Completed LTW - Professional Author $4,209/$4,000 Misc Fun: No Strangers ~*~ ~*~ ~*~ Lots To Add Career: School 2/3 LTW Add: Book Store - Completed Skill Add: Chess tables to Park - Completed Generation 3 Goals
Marital Status: Couple - Completed Children: 2/1 oops! Twins - completed Primary Career: Journalism - Completed Skill Based: Writing 10/10 Charisma 10/10 Secondary(Spouse) Career: Music (Classical) - Completed Skill Based: Guitar 10/10 Logic 10/10 Generational Goal: Expansionist - Completed Elder suite for Kyle Jr on the 1st floor Misc Fun: Gourmet 5/5 (old - 2/4) - Completed LTW: Illistrated Author - Completed Lots to Add: Career: Office Building - Maxed Charisma and Writing + $58,000 - Completed LTW/Skill Add: Library Writing + $36,200 - Not Completed ? Misc: Graveyard $26,200 - Completed Generation 4 Goals:
Gen 4 Completed all Goals Marital Status: Couple with help - Completed Children: 4/4 Career: Military - Completed Athletic 10/10 Handiness 10/10 Secondary Career: Law Enforcement (Super Spy) - Completed Athletic 10/10 Logic 10/10 Help's Career: Artist Painting 10/10 - Completed Gen Goal: Change of Scenery - Completed Misc Fun: Hands Off ~*~ ~*~ ~*~ Lots To Add Career: Military base - Completed Skill Add: Public Gym Athletic 10/10 - Completed Spouse Career Police Department - Maxed Logic, Athletics, and Painting (no money requirement). - Completed Since Zach their cousin lives in the house I'm using his maxed art skill, combined with Jamal's maxed skills for the requirements. Generation 5 Goals
Marital Status: Couple - completed Children: 2/2 Career: Law Enforcement (Super Spy) - completed Secondary Career: Farmer - completed Generational Goal: Hobby, or Obsession - completed Miscellaneous Fun: Fashion Diva - completed Lots to add: Community Garden - Max Gardening 10/10 & 24,600 - completed Diner - Max Cooking Skill 10/10 & $24,000 - completed Generation 6 Goals
Marital Status: Single Children: 2/2 Career: Criminal (Thief) Skill based - completed Athletic 10/10 Logic 10/10 Generational Goal: Perfectionist - completed Miscellaneous Fun: Live Your Trait - completed Lots to add: Criminal Warehouse - completed Library - completed |