Grey's young adult and adult days flew by in a manner. There are a few things I wish I had done a bit differently. Primarily I wish I had waited until after she had cleared primary education to tweak sp. Two reasons only, better odds for a younger spouse, and less worried about maintaining social interactions. The best way to get marathon runner and fitness nut is to have the sim jog everywhere allowed in network. The radio played key for the body builder. Then it was just a matter of finishing up the writing skill. (We shall not discuss the hoops, for the pics, for they are multiple and a pain in the arse. Because of win10. >:| ) Due to socializing needs, it took a bit longer than I wanted (as in she was two days into her adult stage, I had hoped to finish while she was a young adult) for Grey to finish the skill aspects of the primary education clear. She flew through the bookstore requirements in her first week in a half at the bookstore. Even with no coworker, the bookstore hours bumped her social needs daily. Once done I had her pair up with Jacques. I knew he was in the adult stage as well, (he's 2 sim days younger than Grey) but it was him or wait a few more days for the teens to become young adults. Getting them paired proved to be tricky because of his party animal & family orientated traits. I did have to have Grey "steal" him away from another sim ... twice. First time from his sp generated gf, whom sp provided pop ups at minimal of once a day of them fighting. Not once did they move beyond gf & bf in the 20+ game days of no interference from me. When I talked him into splitting up with his gf, I forgot to pair him up with Grey as a couple, because he didn't romance easily. I honestly thought he might have the unflirty or commitment issues trait. Because I forgot to pair him with Grey beyond romantic interest, sp stepped in and married him to an elder neighbor. Sigh. I have since tweaked sp so that elder females won't romance/marry anyone but other elders. I hate to do that but since they can't create more sims it's better that way. Jacques Once I had them paired up properly, as in married. It was time for some important steps; roll his career - he got medical; add two rabbit hole lots - school & hospital; add four residential lots - 2 more for Grey's clear + 2 for the medical field; make simlets. Sadly despite an early meteoric rising in medicine Jacques won't be clearing his rolled career, he'll be transitioning to elder at level 8 medicine, nor is his athletic level at the requisite level 10 for him to work after elder transition. I did something I've rarely done before, I went for max capacity, and they had 6 simlets. I was very happy when having them work out to kids music resulted in 2 sets of twins. Names by birth order: Buch (not a typo - couldn't decide between Buck or Butch), Button (t1), Burbon (t2), Brutus (t1), Bramble (t2), Brandy. Five of the six simlets received the if doll. I swap the dolls between siblings. They still play with the doll, but it doesn't trigger the IF game mechanics. Button, or maybe it was Burbon could be in the candidate pool for heir, but I just don't like her so I'm excluding her for practical reasons. Buch transition to teen, and Brandy to toddler before Grey transitioned to elder. As tempting as it is to roll their careers now, nothing will get rolled until they transition to young adult. The heir will potentially be either Brutus, Bramble, or Brandy. Practical reasons being they are the youngest of the six which gives the older siblings a chance to clear a lift & die (or if someone gets military) or move out before the heir needs to make simlets.
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Having pre-rolled the career for my founder as part of setting up gave her an advantage over waiting until she transitioned to adult to learn her career. Roughly the equivalent of the education advantage when starting the challenge as a young adult. Grey would have needed to write for the income regardless though, to finish the second level and to get additional furniture for the shelter. The child stage days went fairly routine: Grey got to eat a cold bowl of canned soup, Papa licked the bowl clean. Grey would then write until to stressed to write. Happily because they came out of cas as family they were already friends so they could play tag to reduce stress. Depending on time Grey would write some more before bed for the night. The sink wasn't really a high priority early on, but it kept Papa occupied. The house grew slowly, until finally there were two completed stories and a small cold storage for leftovers (which they can't access). At this point most basic furnishings needed for just one sim have also been acquired. The 2x3 cold storage is a small advantage, since they are only supposed to have the two levels. I decided on the advantage because I didn't want to loose any floor space to food storage. The camera, which is being saved for a future generation, has been moved to the cold storage. Grey transitioned to teen (she acquired the loves to swim trait), elder stage was set down to 4 days for the remainder of the challenge, and no future generation will be allowed any free days. The routine stayed pretty much the same, the changes being instead of soup Grey got to grill hot dogs. The other change was pillow fighting instead of tag, because reading non-fiction does not raise fun. The day Grey finally had enough money to buy the chess table, just happened to be the same day that Papa passed away. A teen unable to go any were with no companion to talk to, turns out to be a very bad thing. Did you know that when a sims desperation gets low enough they will talk to inanimate objects? I didn't, I do now though. A new routine was formed: Get up, eat moldy leftovers, maybe clean up dirty dish, jog outside a little bit, recycle papers, pay bills if due, then wait until she talked to the trash can/doorway/food/dirty clothes/.... , then Grey's mood would be recovered enough to have her write a book. By the time Grey reached her transition to young adult she was at level 7 writing skill, level 2 handiness, and level 2 athletic. She had also written 16 books, 4 of which were non-fiction best sellers, and 2 were instant hits. All book titles (if I remember I'll make a list) were related to survival or education. The following day Grey was thrilled to finally be allowed off the lot. I have her jog as much as possible when going to or from anywhere, once she hit's the 500 meters jogged she'll focus on cardio & strength at the radio. She took her assigned job at the bookstore. Then headed over to the park. I ahve to be careful with who she talks to at the park as so far almost all adults around are the banned paparazzi. By the end of her first week of work, she was already a level two bookstore clerk, the advantage of ambitious and workaholic as traits. Grey was also up to level 8 or 9 of writing, gained 1 skill point of painting, and level 5 athletic. I had to step in and tinker with nraas sp settings, because by this point there were still no neighbors moved in to the 3 available houses. By day 3 of being an adult with sp set to 10 instead of zero, Grey finally had neighbors to visit. All 3 neighboring houses have the same set up. I finally settled on where a few of the critical yet to come lot's are going to end up.
Given no one can visit the library until journalism is lifted (even unbuilt) I've decided to move it to where Rflong had the school. This means I will need to change the lot tags in edit town mode though. The hospital will go where city hall was, and city hall will go where a shopping center (generic lot) was at. Police when it is finally rolled for will go where the hospital was, and the "?" will either be the art gallery or the military base, or who knows. The lot where the school is going is/was a 60x60 residential lot. As I mentioned previously I'm reusing Grey Steel, After I took Papa Steel to the bookstore (ea lot borrowed from Lunar Lakes) I double checked his traits in addition to transitioning him to elder. Eeep, one of his traits was wrong so I swapped great kisser (he won't need that) for slob (he does need that). Here's the town as is for now. Big Park Their corner of the island and the neighbors. Alternatively the starting corner. All three of the neighbors houses meet starting standards. Graveyard, which was created by Rflong. I mined it from the built version of the island. The network, sort of. I need to decide whether or not I'm keeping City Hall, the school, and the hospital in the same place that Rflong has them in the built up version of the island. It's all about being to close to the graveyard. Hospital by graveyard not really a 'erm?' for me, but the school & city hall are. For now I'm using the Lunar Lakes (EA built lots) rabbit holes. I was considering using some of the Sunlit tides rabbit holes but they sit directly on the ground, which won't mesh with not touching the ground build rules (gasp yes, I'm applying those rules to the rabbit holes) from the naturalist clear. Even though it will mess with townies once naturalist, politics, and architecture are cleared the rabbit holes & lots will get replaced/rebuilt with more normal looking buildings. As per the set up rules after moving the steels onto the 40x40 lot I reduced their funds to $8,308. Then took Papa for the books, as mentioned above, then waited just a smidge longer for the ITF portal to appear before building their home with the remaining funds. At the end of the day 1 building they have $68 left in funds. More walls and furniture will get added as Grey earns money from writing books. A point of note, for reasons known only to the game mechanics the copy of Grey I'm using left cas with 8 days until teen transition. Last challenge I turned off aging for two sim days this time I'm not. Also as soon as Grey transitions to teen the age for elders gets set to 4 days, because I want to work in this handicap. "
I think that about covers everything regarding the set up. Oh yeah here's the base game rules for clearing Education or as I'm calling it Education - Primary school for children & teens only.
METHOD
Pps, I'm counting on nraas SP to fill the 3 vacant houses, fingers crossed. |
The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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