Having pre-rolled the career for my founder as part of setting up gave her an advantage over waiting until she transitioned to adult to learn her career. Roughly the equivalent of the education advantage when starting the challenge as a young adult. Grey would have needed to write for the income regardless though, to finish the second level and to get additional furniture for the shelter. The child stage days went fairly routine: Grey got to eat a cold bowl of canned soup, Papa licked the bowl clean. Grey would then write until to stressed to write. Happily because they came out of cas as family they were already friends so they could play tag to reduce stress. Depending on time Grey would write some more before bed for the night. The sink wasn't really a high priority early on, but it kept Papa occupied. The house grew slowly, until finally there were two completed stories and a small cold storage for leftovers (which they can't access). At this point most basic furnishings needed for just one sim have also been acquired. The 2x3 cold storage is a small advantage, since they are only supposed to have the two levels. I decided on the advantage because I didn't want to loose any floor space to food storage. The camera, which is being saved for a future generation, has been moved to the cold storage. Grey transitioned to teen (she acquired the loves to swim trait), elder stage was set down to 4 days for the remainder of the challenge, and no future generation will be allowed any free days. The routine stayed pretty much the same, the changes being instead of soup Grey got to grill hot dogs. The other change was pillow fighting instead of tag, because reading non-fiction does not raise fun. The day Grey finally had enough money to buy the chess table, just happened to be the same day that Papa passed away. A teen unable to go any were with no companion to talk to, turns out to be a very bad thing. Did you know that when a sims desperation gets low enough they will talk to inanimate objects? I didn't, I do now though. A new routine was formed: Get up, eat moldy leftovers, maybe clean up dirty dish, jog outside a little bit, recycle papers, pay bills if due, then wait until she talked to the trash can/doorway/food/dirty clothes/.... , then Grey's mood would be recovered enough to have her write a book. By the time Grey reached her transition to young adult she was at level 7 writing skill, level 2 handiness, and level 2 athletic. She had also written 16 books, 4 of which were non-fiction best sellers, and 2 were instant hits. All book titles (if I remember I'll make a list) were related to survival or education. The following day Grey was thrilled to finally be allowed off the lot. I have her jog as much as possible when going to or from anywhere, once she hit's the 500 meters jogged she'll focus on cardio & strength at the radio. She took her assigned job at the bookstore. Then headed over to the park. I ahve to be careful with who she talks to at the park as so far almost all adults around are the banned paparazzi. By the end of her first week of work, she was already a level two bookstore clerk, the advantage of ambitious and workaholic as traits. Grey was also up to level 8 or 9 of writing, gained 1 skill point of painting, and level 5 athletic. I had to step in and tinker with nraas sp settings, because by this point there were still no neighbors moved in to the 3 available houses. By day 3 of being an adult with sp set to 10 instead of zero, Grey finally had neighbors to visit. All 3 neighboring houses have the same set up. I finally settled on where a few of the critical yet to come lot's are going to end up.
Given no one can visit the library until journalism is lifted (even unbuilt) I've decided to move it to where Rflong had the school. This means I will need to change the lot tags in edit town mode though. The hospital will go where city hall was, and city hall will go where a shopping center (generic lot) was at. Police when it is finally rolled for will go where the hospital was, and the "?" will either be the art gallery or the military base, or who knows. The lot where the school is going is/was a 60x60 residential lot.
1 Comment
bmit04
10/11/2017 03:50:17 pm
I didn't know they could talk to inanimate objects either!
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The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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