I meant to place these at the end of the last post but ran short on time as I had an elsewhere to be. As I noted previously I wasn't paying attention to which family's I plunked into the town for seeding the population. Turns out the ghost genetics from the West family are strong. I popped over to the theater to check on Darian and this is what I saw. Additionally, I've spotted a few green child ghosts floating around. Well at least now that I've got military cleared, the odds for lifting more base game variations on profession lifts have increased. Regarding that pool glitch with the sims getting stuck in the floor. Still not sure what caused it, but I'm not taking any chances on another repeat. ;)
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The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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