Took a bit but I think I finally have the town set up the way I want it. Although I might have one or two houses to many, so I need to delete a few so that not counting the founders house there are only 30 houses. I also need to edit a few lots to see why sims were getting stuck. I also need to fix some of the sims in cas. My approach to populating the world was to take my sims, and fill the larger 'compounds' (borrowed the Brokes trailer park from Riverview) with groups of 8. I filled about 12 lots this way. One lot was set up as an orphanage. I then let nraas storyprogression handle lot relocations, within 2 to 3 sim days the sims had spread out around the entire town, including a few relationship surprises. I have a sim set up for founder, who I'll be using. Since I've opted for a rainbow range of colors for the town, I picked steel grey hex code for the founders color. She looks pretty neat, the down side is she's not very photogenic in a barely lit room, let alone in the full light of day. Meet Grey Steel. Traits: Charismatic, Workaholic, Ambitious, Lucky, Great Kisser LTW: Renascence Sim; reach level 10 of 3 skills If I had ambitions or store laundry content installed, I'd pre-pick medical for the first lift. Since I don't, jobs fall to the luck of the draw on what is offered 1st in the paper. For heirs, the goal this game is to go with sims who are the closest blends of both parents. Game play outside of a few glitches went well, and her selected traits helped the career ladder climb go so smooth I never had to have her ask for a promotion. I did run into the stuck time glitch because I forgot to have the mods run the homeless out of town. I also forgot to delegate all empty residential lots to community lots. As with most of my past challenges I did the trial run with a below ground bunker. Starting with just 1 level and the barest of furnishings. By the time, she reached level 10 of the paper assigned career track the home was decently furnished. There is one non regulation chair, which I thought was okay because it's under the cost limit and only has 1 (+) for comfort, so I'll have to ask about it. A big mistake I made was forgetting to get the grill early on, even though it doesn't get used until after there is more than 1 sim in the house. Something I reflected on while building the lowest level is that starting with an above ground shelter might be a better option, as adding on will go faster. Plus windows. I don't fret space overly much, as I've successfully managed houses of 8 in an 8x8 for several generations before. So to me to levels of 8x8 is luxury accommodations for an apoc start. It's all in how the space is managed, so things that are considered regular such as cribs get banished from my personnel list of items to include. Yes it would keep the babies happy but they will sleep on the floor, another factor is that a crib like all other 2+ square items can't be moved around until after athletics is cleared, so other than the bed I try to minimize items larger than 1 square until after athletics. One other glaring variation, I have not downloaded any store content into the base game which means no laundry, and no laundry hamper. Although there are dirty laundry piles available in buydebug. The lack of dirty laundry was a nice factor, as my sim didn't constantly have a negative moodlet from the stinky piles everywhere. While very sparse in furnishings the park proved to be very popular, and no your not imagining it but there are duplicates of all the sims that got planted, triples in a few cases. I probably spent most of my time sim watching at the park while the founding sim was off at work. Since the park is part of the network my sim spent almost everyday after work there, except for the one curfew day, which for those with SN is the day of the full moon. One of the changes I'll make between the test run and actual game play is until my founder has met 25 sims I'm only going to have her great other females first. That way once it's time to meet coworkers & male teens/children (best way to get a ya partner) she gets the instant boost on the friendship. There is one major not a glitch potential fail situation, for which I happily take the cheat points ding on to fix. If your sim is working a career, like science, where they can get singed at work, you are s.o.l. for any bedroom romance beyond making out on the bed. As in no woohoo or try for baby options are available. All other regular romance options are available. If a sim gets singed while a YA, they will appear to change on their transition to Adult, however they will still have the singed moodlet. Which causes them to switch back to the singed appearance at a later time. The only ways to get rid of the singed moodlet buffer in game mechanics without using a mod, is to have the affected sim take a shower or bath. Swimming might work, but it's not something I've play tested. On a side note, the singed buffer on a near black sim makes them look like their walking around with nothing on. lol.
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Feeling the need for a break from the Verdes, so I'm going to switch over to an Apocalypse Challenge play for a while. I've stashed the other save out of the way so it doesn't have anything happen to it by accident.
For full Apocalypse Challenge rules check out the wiki. There's also a facebook group for the challenge. While not what many would call barren looking world or a disaster struck world like Rflong's Industrial Island, for the AC I'll be playing BYO Neighborhood by auntielynds from the exchange. It's a decent size world and it is completely empty, so it's going to take me a few days to get it set up as I want it & populated with a starting population. So it's going to take me some time before I create my founder or pick the options I'll be playing. I'm thinking of going rainbow colors for the sims this round, I love seeing the genetics play out. As to it's lush greenness, I'll pretend that it's all fake plants. ;) I'm still playing base game only, with the only added content being from Riverview. As to the mods for the AC I need to strip down to only the following: overwatch, error trap, storyprogression, and no cd. The other mods, especially the empty fridge mod, are incompatible with the challenge as you can't go harvest plants as needed without naturalist cleared. Ps, I'm journaling/charting the progress here instead of WP only because on weebly I don't have to worry about running out of room for media. |
The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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