As I mentioned previously I'm reusing Grey Steel, After I took Papa Steel to the bookstore (ea lot borrowed from Lunar Lakes) I double checked his traits in addition to transitioning him to elder. Eeep, one of his traits was wrong so I swapped great kisser (he won't need that) for slob (he does need that). Here's the town as is for now. Big Park Their corner of the island and the neighbors. Alternatively the starting corner. All three of the neighbors houses meet starting standards. Graveyard, which was created by Rflong. I mined it from the built version of the island. The network, sort of. I need to decide whether or not I'm keeping City Hall, the school, and the hospital in the same place that Rflong has them in the built up version of the island. It's all about being to close to the graveyard. Hospital by graveyard not really a 'erm?' for me, but the school & city hall are. For now I'm using the Lunar Lakes (EA built lots) rabbit holes. I was considering using some of the Sunlit tides rabbit holes but they sit directly on the ground, which won't mesh with not touching the ground build rules (gasp yes, I'm applying those rules to the rabbit holes) from the naturalist clear. Even though it will mess with townies once naturalist, politics, and architecture are cleared the rabbit holes & lots will get replaced/rebuilt with more normal looking buildings. As per the set up rules after moving the steels onto the 40x40 lot I reduced their funds to $8,308. Then took Papa for the books, as mentioned above, then waited just a smidge longer for the ITF portal to appear before building their home with the remaining funds. At the end of the day 1 building they have $68 left in funds. More walls and furniture will get added as Grey earns money from writing books. A point of note, for reasons known only to the game mechanics the copy of Grey I'm using left cas with 8 days until teen transition. Last challenge I turned off aging for two sim days this time I'm not. Also as soon as Grey transitions to teen the age for elders gets set to 4 days, because I want to work in this handicap. "
I think that about covers everything regarding the set up. Oh yeah here's the base game rules for clearing Education or as I'm calling it Education - Primary school for children & teens only.
METHOD
Pps, I'm counting on nraas SP to fill the 3 vacant houses, fingers crossed.
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The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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