Grey's young adult and adult days flew by in a manner. There are a few things I wish I had done a bit differently. Primarily I wish I had waited until after she had cleared primary education to tweak sp. Two reasons only, better odds for a younger spouse, and less worried about maintaining social interactions. The best way to get marathon runner and fitness nut is to have the sim jog everywhere allowed in network. The radio played key for the body builder. Then it was just a matter of finishing up the writing skill. (We shall not discuss the hoops, for the pics, for they are multiple and a pain in the arse. Because of win10. >:| ) Due to socializing needs, it took a bit longer than I wanted (as in she was two days into her adult stage, I had hoped to finish while she was a young adult) for Grey to finish the skill aspects of the primary education clear. She flew through the bookstore requirements in her first week in a half at the bookstore. Even with no coworker, the bookstore hours bumped her social needs daily. Once done I had her pair up with Jacques. I knew he was in the adult stage as well, (he's 2 sim days younger than Grey) but it was him or wait a few more days for the teens to become young adults. Getting them paired proved to be tricky because of his party animal & family orientated traits. I did have to have Grey "steal" him away from another sim ... twice. First time from his sp generated gf, whom sp provided pop ups at minimal of once a day of them fighting. Not once did they move beyond gf & bf in the 20+ game days of no interference from me. When I talked him into splitting up with his gf, I forgot to pair him up with Grey as a couple, because he didn't romance easily. I honestly thought he might have the unflirty or commitment issues trait. Because I forgot to pair him with Grey beyond romantic interest, sp stepped in and married him to an elder neighbor. Sigh. I have since tweaked sp so that elder females won't romance/marry anyone but other elders. I hate to do that but since they can't create more sims it's better that way. Jacques Once I had them paired up properly, as in married. It was time for some important steps; roll his career - he got medical; add two rabbit hole lots - school & hospital; add four residential lots - 2 more for Grey's clear + 2 for the medical field; make simlets. Sadly despite an early meteoric rising in medicine Jacques won't be clearing his rolled career, he'll be transitioning to elder at level 8 medicine, nor is his athletic level at the requisite level 10 for him to work after elder transition. I did something I've rarely done before, I went for max capacity, and they had 6 simlets. I was very happy when having them work out to kids music resulted in 2 sets of twins. Names by birth order: Buch (not a typo - couldn't decide between Buck or Butch), Button (t1), Burbon (t2), Brutus (t1), Bramble (t2), Brandy. Five of the six simlets received the if doll. I swap the dolls between siblings. They still play with the doll, but it doesn't trigger the IF game mechanics. Button, or maybe it was Burbon could be in the candidate pool for heir, but I just don't like her so I'm excluding her for practical reasons. Buch transition to teen, and Brandy to toddler before Grey transitioned to elder. As tempting as it is to roll their careers now, nothing will get rolled until they transition to young adult. The heir will potentially be either Brutus, Bramble, or Brandy. Practical reasons being they are the youngest of the six which gives the older siblings a chance to clear a lift & die (or if someone gets military) or move out before the heir needs to make simlets.
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The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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