With Grey having reached elder stage and Jacques only a day or two off the focus is now all on the kids. The elders are around for a good bit, and I was right Jacques made it as far as level 8 medical before becoming an elder. If his athletic skill had been at 10 I could have left him to try for the last two levels, sadly he only had level 5 fitness (not for a lack of trying). So he had to quit right away. With two non working elders in the house the cooking fell on Buch until Button & Burbon aged up. Earning money via writing books has also fallen on the kids so bills can get paid. They get to attend school about once a week, due to all the snow days. Brandy finally aged up to child. She has the same hair style as her older sister Burbon. A few days later and it's Button's & Burbon's turns to transition to teen. The upside of clearing primary education right off the bat is I can have them read the skill books. On the rare days that they go to school, they climb down the ladder to the underground school facility. Time fly's, and everyone takes a hand at writing books and building skills. Button's managed to set the grill on fire. Yet this wasn't the most eventful thing to happen to the family over the course of the two+ sim weeks I played. Finally it's Brutus & Brambles (I'm not sure which twin is which) turn to transition. At almost 90 sim days of age, even with elder age set to 4 days, Grey finally transitioned on as well. The next sim day Jacques faded, which reset everyone's 2 days of mourning moodlet. Sigh. I've never been so happy for sims to go to school, although 2 of them still managed to be close enough to get singed despite not being on the lot. O.O A neighbor came over to freak out while everyone was at school. Thankfully I think the only structure damage was the ladders getting burned. I think this takes care of a portion of the alien tech lift. ;) Oh and it also took out the ITF portal, lol. :) Apocalypse snow, so toxic it burns without melting. Back to skilling. Brandy's transition rolled around and I had hoped she would outgrow the sing affect, sadly that wasn't the case. When Burbon transitioned to teen she acquired the coward trait. I have learned that cowards are even scared of the flies from the dirty laundry and dishes, so she's constantly jumping around and freaking out no matter what she's doing. Which can be both funny & annoying. Not long after Brandy's transition it is finally time for Buch to transition to young adult. He rolled a 5 for the career chart. Originally I would have sent him for military, however with two singed siblings who are heir eligible I had him follow his dad's foot steps and go into medicine. Which also meant no changes to the neighborhood. Note: I had him go to the hospital to get the job right away, but the more I think on it I probably should have waited for the next morning. I also didn't factor for graduation because there's no city hall in the town yet. More on that a bit later. While Buch has work daily, the rest still only get to go to school once a week. Darned snow days. Happily due to starting with around level 3 or 4 logic, Buch cruised through 3 promotions easily during his first week of work, Yay. If I'm lucky he will be done with medicine before I have to select an heir. Given Button's (grey skin - brown hair) & Burbon (pale skin - grey hair) are close in age to Buch I was happy to see them transition a few days later. Which changed to frustration once I discovered that the game mechanics that trigger the graduation event is tied to the school rabbit hole not city hall. :( I'm giving myself a one time pass on the boss must be friends, since I didn't realize the mechanics were tied to the school building. However by the time the other 3 age up the first 3 need to be good friends with bosses or all coworkers. Button's rolled a 6, not what I was hoping for, after a bit of agonizing she was assigned to science. Burbon, the coward, rolled a 5 ... guess who's now in the military, lol. Potentially interesting depending on if the coward trait affects work mechanics. I only snapped one picture, don't ask, sometimes I forget.
Since none of the adults had work again until Monday I had them escort themselves and the 3 remaining teens to the park for a day out. I also forgot to get some overhead shots of the community. The science & military facility were added away from the central town area. Four more empty bunkers were also added. In this picture Button's is talking to a new community member (imported by sp from the sim bin).
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The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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