Some critical notes in regards to game mechanics. I strongly suspect that city hall is a factor in the mechanics for getting & earning celebrity star levels. Additionally a police department without a bulletin board out front isn't the greatest for pi work. As has been noted starting off with "No!" logic is probably best for the pi track if the town isn't fully built up. Bramble started with two, maybe three logic points. I think he would have had better odds starting with none.If on his transition day he still hasn't cleared his career and if he hasn't maxed athletic, he'll be getting kicked out. I started out with an idea of who might be heir, that has changed. I however didn't want to do more than pair up potential mates before the older three cleared their careers. Not long, about 1 sim week, after medical was cleared, than Button's and Burbon cleared their careers on the same day. Which means science and military are now cleared. Yay. A quick check of both funds and the list of needed homes, and Buch, Button, and Burbon all moved out together taking everyone's if dolls with them. That sim week was a very busy one as just about everyone transitioned to the adult stage. Which has me feeling very nervous about if I'll make it to generation 3. There was a slight hic up along the way, which left me very grateful for having medical cleared already. The fireplace caught fire a total of three times, and Burbon a total of two times. No more fireplace, the space is getting converted to a partial bath room. Once the siblings moved out Brutus & Bramble had an easier time making friends and also became eligible as potential heirs. Additionally several townies had recently transitioned to young adult. So with a fresh level 10 promotion under his belt and hints of spring in the air, Brutus took the town with an eye for a permanent partner. Unfortunately for me, Brutus's potentially perfect partner who had just transitioned never triggered the romance options as a young adult. So he went with his second option who it turns out is 17 days from elder, yipes. Brutus is 4 days, double yipes! On the plus side Brutus does have the fertility treatment so with luck and a couple of carefully timed multiples, I'll make it to teen for gen 3 before Brandy bites it. Brandy is engaged but she's on level 9 of her career, so if she can clear communications yay, if not then wah. I think if she could have earned a celebrity star she'd be done already As to the burglar who showed up, I have no clue as to what she took from the first floor, 2nd floor she took the second shower. Which was replaced. Here's what the town looks like now. The older siblings moved to the house by the science center & military base. Ps, For those who wanted a better look at Brutus, the heir.
Here is the best pic of Brutus (ignore the green lass, she was not compatible) I have from this round of play along with his mate, Jenni.
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The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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