This is the final post for the founding generation. I had Doni jogging to and from work everyday, if his career had been one with on the job workout I would have had him do that as well. On Grey's last day as an adult I took her across to the neighbors after Doni was home, just long enough to get rid of the stir crazy moodlet. Don't ask me how or why, but game mechanics did not age Grey until the same day as Donte. And boop, there's the glitch again on Donte's hair. Back into cas he went for a properly coded hair. I think it's because his dad had been made with a store hair on my old pc. With Grey as an uncontrollable elder, and Doni only a few sim days away from elder the race is really on to get his athletics as high as possible in the hope of maxing. Not being able to use any workout tone besides the basic one does not help. Donte & Daphne both will have their beds on the 2nd floor as the third is not done yet, nor will it be before Daphne's birthday. Donte gets a base in 3 skills; writing, chess, and painting thanks to the tot books. Moving the radio to the third level was critical, elders don't always pay attention to the fact that their children are trying to sleep. This classmate of Donte's showed up. He was told to leave by Doni 4 different times, clearly by some of his actions he has the evil trait. Now that Daphne is a tot it's her turn to read the tot books, but not right away, it's time for bed. Sadly Doni only made it to level 7 athletics by the time his transition day rolled around. Donte has 8 days until he turns teen, and Daphne has 3 days until child. There is a decent stash of food stuffs in the basement. The only upside is that Doni is quitting right after receiving a promotion at work so as you'll note in the pictures I have repurchased a fireplace, but no one can get to it at this time. As to game play, I'm undecided if any elders will have any accidents after Donte turns into a teen. While not a handicap I took there is something to be said for just letting a sim fade of old age. (Yes, that really did just come from me, a simmer known for untimely endings of digital lives. ;) )
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The Restrictions
Additional Handicaps - Applies to all generations
Rite of Passage: In order to prove their worthiness as heir, before your sim can marry they must have made at least 4 good friends not including their future spouse. The Age of Aquarius: May only marry (or breed with) sims with compatible zodiac signs The Eyes Have It: All heirs must have the same eye/hair color as the founder. No Country for Old Sims: With a lack of proper healthcare, sims don't live very long and easily die of common diseases and complications of elder-hood. Elders living more than a few days are a rare occurrence. Change the Elder lifespan of your sims to only 4 days for the entire challenge. Greedy Gangsters: Not only you have to pay the mob on Mondays, now you have to do it on Thursdays too! You must continue your Monday payments even after you lift Criminal. Archives
September 2019
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