As I noted in part 2, once you get past the first week or so of collecting and decide if your sim is going to continue living off findable items or start selling home made goods (painting, wood crafts, yard sale table, flowers, ?other) the challenge pretty much falls in line with the sims 3 rules very easily. As you might have guessed Kaylee did meet someone she liked rather a lot, friendship level shoots up fast if sims are compatible in 4. I however did not take them to the move in level, because I wanted to avoid the sudden influx of income which would pretty much kill the challenge. If anyone had noticed in post 2 I didn't allow the sims to travel until the exterior walls were up, even if the interior wasn't. My logic was this: Even if just down the road you would notice if someone is snooping around your lot. Even though there are no burglars or repo persons in 4. They made a wished for trip to the library, and Baylee got invited to a friends house in the city. Which is pretty much the extent of the traveling they did early on, as I'm not a big fan of the loading screen. It cut's my game time down, which is why I still prefer s3. So even though yes in 4 you can switch between sims who aren't at home, they don't continue the activity after you switch like in 3, and you have to deal with the constant loading screen even if the buildings are next to each other. :( Back to progress on the house. Like I noted in post 2, the flower station is quite the income earner. Especially when you stick to making arrangements from flowers you picked for free. I had maybe one low quality bouquet sell for the cost of the flowers out of the entire time she made floral arrangements. I was hoping for at minimum level 5 out of 10 on each child skill, which is part of why they got the computer. Baylee frequently drifted to her art table on her own. Kaylee's bed was the only item upgraded in terms of comfort at this time. (Yes, I totally forgot to put a railing on the stair case.) I tried to balance together time with income earning activities. The feast holiday and the gift of seeds from happy gnomes, was quite the pleasant surprise. Outside of one cleaning holiday (no gnomes on that day), I did not alter the holiday events on the seasons calendar since I hadn't played beyond one season yet since getting seasons and pets. Given the original set of rules doesn't factor for holidays with gift giving gnomes, I'm going to suggest that if/when altering the events on the calendar (1) be careful as there are no presets to default back to if you erase something you wanted to keep (2) no stacking the calendar with gnome days, try to keep it on pare with what's already on the default calendar. Somehow I managed to not get a good picture of Baylee's transition from child to teen. There was cake, and yes Bella Goth was one of the guests. Yes, seasonal decor got left up, long after the holiday was over. With seasons, if you want certain plants year round you will have to move them inside in planters, otherwise they are only available to harvest, and tend, during their specified season. Patchy is another nice addition, not only will he help out around the house, you can find random seed packets in his pockets, and improve gardening skill by discussing gardening with him. I think Baylee used the microscope once after wishing for it. (insert eyeroll and sarcastic comment about typical kids here. ;) ) Just like 3, 4 defaults to summer like appearance when in build/buy mode. Yes with Baylee's room upstairs and the one bath downstairs I could have focused in another direction, but I had a very specific direction I wanted the house to go in. A couple of key notes here:
That's pretty close to where I left off for those days of play.
The final bit's should be covered in part 4.
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June 2020
Mama Dragon
50s mother and grandmother, who also enjoys sims, writing, and creating. Along with analytical breakdown of why and how things work. Murkland Challenge 1 Goals:
Grow 16 trash plants from scratch: 7/16 Evolve all 16 trash plants to the perfect level: 0/16 Aspiration “Friend of the World”: 3/4 Save at least $15,000: $288/$15,000 |