Reminder the original Sims 3 variation of the One Tomato challenge rules as created by Simmer SamelaRita can be found here on the forums. Scroll to the very bottom for an s4 slide show of a sim making it in s4 in Willow Creek. Rules: Original text; my changes and adjustments for Sims 4. One Tomato: a Sims 3 Challenge. Sims 4 Adjustemnts The aim of the challenge is for your sim to build a house for his or her self. Starting from owning only one tomato. Rules. The Sim. Must have the Mooch trait. Scratch this rule, the trait does not currently exist in s4. (06/21/2020) Can’t have Kleptomaniac. After that, it’s up to you for personality. Can only own: one tomato, and a bike (optional since your s4 is not an open world) which is their only form of transport other than walking or running. If they sell it, they have to go everywhere on foot until they can afford to buy another means of transport. They can't have any lifetime wish that gives them a money advantage: eg No Bills Ever. [ I'll add the others when I've checked them out] This also applies to Lot Traits. The Lot. Can’t have any building on it at all to start with. Not so much as a bus shelter. Can have: landscaping, trees, fences, rocks, flowers – BUT you can’t sell any of them (though you can move the plants around like you would in real life) or change the terrain heights. You can change the terrain paints though, as that's what would happen if you were gardening. You can replace the fencing with new fencing, as long as the new fencing costs more that the old sells for, so you can put new fencing up to protect your plants from animals and so on. Start with regular residential, off the grid & sunny aspect as only lot traits allowed until you get a very basic home built. Plant(s) must be excellent or better before good soil, homey, or micro home can be picked for lot trait. Penny Pixies and gnomes are not allowed at all. Pick your lot carefully, your sim can not travel anywhere outside of the lot roam zone until after the house is built. Settings. You can set the seasons to any length you like. You can set aging anyway you like – off, really long lifespan, it’s up to you. Gameplay. All your sim has is one tomato, and this is their only source of income. Your sim can mooch food for as long as they like. Your sim can mooch money to cover bills when they come in UNTIL they have some income from their tomato. They can’t mooch money in advance of the bills coming in either. When your sim gets some seeds for learning how to garden, they have to be sold to set against the bills. Your sim can buy other things to plant, but not harvest them from other places or collect seeds in the wild. No job of any sort or career. No collecting and selling. No making money from art or music or anything like that. No tips. You can fish, to use the fish as fertiliser or food only. No selling it. Any gifts that come in the mail have to be kept: they can’t be sold. You can put them in your house when you've built one though! You may only purchase plant packets from the home lot (via the cheap planter or buy/build mode after getting at least one tomato using tc & show hidden cheat codes to get a tomato 26?28$ from buybuild mode). You may only graft from plants you grow on your lot. You may keep seed packets gifted by gnomes to either plant the seeds or use as fertilizer/food to eat but not sold. No stacking the holiday calendar with gnome events or other events that give money. The gift stack may only be purchased on the day of the winter holiday. Add to this if you come across anything that gives unfair growing or money advantage over the base game or s3 mechanics. Don't forget to cheat funds to zero once you have a tomato to plant. (tc money 0) Also your sim may keep but not sell anything fished out of the river/lake/pond. No selling at flea market tables. Since part of the story dialogue is no papers/id no traveling outside of the neighborhood so pick your s4 lot carefully for what the neighborhood has to offer. Once you have a house built and can turn on power, presume/storyline that your sim has been able to get a basic id for traveling to different neighborhoods/worlds. Packing sack lunches from food left out at parks by townies is a good way to get free meals. Caution the glitches introduced with the latest update & patch (06/03/2020) are impacting plants and money from plants. To get the money sell from the plant not your inventory. Only "Good Friend - 60%+" and higher can be added to a gardening club before the house is built. The scarecrow should probably be off limits too, since you can get free help and seeds from him. Relationships. No asking anyone to move in or getting married until you have a house and furniture – bedroom, bathroom, kitchen, living room. However, there’s nothing to stop your sim getting pregnant if you want to add that twist to the story. And the offspring can help with the gardening when they’re old enough. Scoring – if you like scoring. Score at the end of every week. 1 point for each simoleon you made that week, and 5 points for each skill point you acquired. Who might like to play this? It’s quite relationship-heavy gameplay, owing to the need to mooch things, so would suit someone who likes playing friendships as much as building. There’s a lot of spare time for your sim to build skills, so if you like skill building as well, this might appeal. Who might like to build this? Someone who likes making landscapes, as there’s no actual building at the start of the challenge! And someone who likes making single sims with a fortune to seek. The adaptation to 4 changes are still pending approval. I was trying to go loosely off the 3 rules of no wild harvesting. I can't recall if there's a way to get dragon fruit outside of grafting. Same for cowplant, although sometimes you can get the cow plant while fishing sooo. The way I see it, is once a basic house is built (or 1/2 of the mansion baron ltw goals completed) along with a steady income the challenge is completed and obtaining specialty plants is allowed. Again pending feedback from @SamelaRita. Notes from play in both 3 & 4: when playing hidden springs, twinbrook, and other towns without resource books in the library make sure you add the book coral at the start of the game plus a kids corner if one isn't already in the library. Q&A From the gift Exchange thread: Questions answered by SamelaRita seaben wrote: » I have a question about your one tomato challenge @SamelaRita can you use the camera the game gives you to take photos to sell ? SamelaRita wrote: » No. It's a tough challenge! Everything you end up buying has to come directly from the one tomato - which is why you can buy other things to plant, but you can't collect seeds. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ok may I ask one more thing can my sim fish if I don't sell the fish but use it for fertalizer or cooking SamelaRita wrote: » Yes. You can use fish for fertiliser or cooking no problem. You just can't make any money from it...! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ seaben wrote: » @SamelaRita I have another question about the one tomato challenge sense Ella has the mooch trait can she ask her friends for money I ask because it's fall in game all her plants are dead and she only has 20 simleons SamelaRita wrote: » She can mooch to pay her bills, once she's run out of tomato money. She can't mooch to help her build anything. She can only mooch once the bill has arrived, and once she's got enough to cover the bill, that's it, she has to stop mooching, so Mooch Small Amount works best. You can set the weather any way you like - really long summers and springs and short winters and so on. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SamelaRita wrote: » @seaben Nope. Basically, your sim can only make money from the tomatoes (and any other plants). No getting money from tips. And I played without accepting any opportunities that had money attached, so if it was just an improved relationship one, I'd do that one, or an improved skill one. Your sim can paint things for their own home if they want to, no problem. I love the garden in your build, especially the autumn trees against the colour of the house. Beautiful @MiaSkywalker I don't think I've thanked you yet for doing all this custard checking (oops!) and I know I haven't thanked you for all your kind comments on my builds. So thankyou, thankyou, thankyou! @Mmdrgntobldrgn @ADWilson and seaben of course, I've tweaked the One Tomato rules slightly to reflect the questions you've been asking as you've played the game. Thanks for the input and yay! for game testers! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ciane wrote: » @SamelaRita - In your rules, you say: The Lot. Can’t have any building on it at all. Then you say: Relationships. No asking anyone to move in or getting married until you have a house and furniture – bedroom, bathroom, kitchen, living room. So, I'm guessing you can't have a building when you start, but over time, with income from your one tomato, you'll be able to build a home. ... Yes - your aim is to build yourself a home and a life, from your one tomato! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q&A from the mypages, but more Sims 3 related: Q: Just to clarify, no collecting also means no dumpster diving? yes or no :) Also no selling gifts, does that also apply to flowers received randomly? A: No selling any gifts! But think how pretty your home will look (when you've built it) with all these gifts in it and flowers on every surface. And no dumpster diving either. This one is sneaky torture! Q: One more question even though no house or furniture can a sleeping bag or tent be purchased once there are enough funds to do so from plant sales? Oh another question, if we have the stand from monte vista can they sell produce at the stand, or would that be considered working? Erm ... I keep running into questions "The Lot. Can’t have any building on it at all.". Does this mean we need to buy a second lot to build their home on? Further down you state no getting married until "you have a house and furniture". Can you clarify this bit. Also since you didn't mention opportunity challenges, I'm hoping it's okay to take gardening related opportunities that provide cash. If not ... oops, and I'll have to drop a few hundred out of Ella's earned funds. ;) Seed sold money only for bills no buying extra plants from the store? A: You start with no house, but the idea is to earn enough to build one (must make that clearer in the rules). I updated them to reflect the questions people have been asking, and it's no to any opprtunities that give you cash. Yes to ones that just boost skill or relationships. I think selling produce at the stand might be considered working - it's the sort of thing you'd need a permit for, isn't it, and they've got no work permits. I'll get back to you on that one though... Yes, you sell the early seeds to pay the bills. You can mooch food forever if you want, but you can only mooch to pay bills when you have no income whatsoever - i.e. fairly near the start. After that, you have to set aside money for the bills just like in real life. Q: I'm going to guess no selling gnomes either. ;p A: You guessed right about the gnomes. But think what an amazing collection you'll have in the end... I hadn't thought about doing pack lunches. I only bought Parenthood a couple of weeks ago, and I'm not used to it yet. Do those go bad the way regular meals do? Or does it give you more time to keep the meal? The packed lunches do go bad. I've played so many apocalypse challenges that I've learned that if there is no access to bathing that while the mood overall might be slightly tanked the sims don't care that they can't shower. In some ways this is similar to most people when roughing it while camping. The care about the shower only returns with the presence of bathing facilities. As to the spoiled food, the sims will eat it I haven't found the perfect cut off yet with s4 to prevent the ick from spoiled food. Note: Sims with the slob trait don't seem to mind spoiled food to much. I'm thinking another s4 run is in my future because I want to know if the herbs from outdoors can be bought from a planter on the home lot. I noticed an interaction for making herbal remedies on the bbq grill. Which means a micro book set is also in order so that skill books can be purchased. update: ok in s4 the Glimerbrook neighborhood doesn't have a park. I uploaded a lot with a single tomato plant to the gallery under the name One Tomato. tow actually ignore the first one without the #OneTomato in the description accidentally grabbed the wrong debug tomato (blush!oops!). Sims 3 related answers: 1st - I sell both at the store and from inventory. I think I saw that @ciane was selling hers at the apothecary. 2nd - Yeah no money from opportunities is allowed. It's one of the questions I had over on mypage. Which bummed me because it means I need to reboot Ella. I'm careful with the opportunities I allow the sim to take, if cash is part of the listed reward I decline it. oh and I had completely forgotten about napping on beach towels as a sleep option. :)
As promised Gameplay pictures and a few quick notes: As with all other run throughs normal aging and season lengths, no mods or cc. As of June 15th, 2020 I still have not added eco living(lifestyle), strangerville, moschismo, or luxury party to my s4 collection. I have all other available content. My poor sim, I picked the wrong neighbor hood, while there is fishing and a picnic area, sadly there were no public restrooms available in Courtyard Lane. Note - 73 pictures, a few of them point out my mistake with the mini fridge purchase sigh. Trying to cook tomato soup on the grill in the rain ended up being a bust. Clyde ran away and would never complete the interaction after that, until it was spoiled and had to be tossed. As of the 06/03/2020 patch there is a known glitch of sims not showering in the rain. Otherwise Clyde would have been able to clean up in the heavy rain like Estevan did in the reno challenge. Playing & slipping in puddles also seems to be missing from game play. One of Clyde's future purchases will be a bookcase so he can take advantage of the book lover trait. With the slob trait, Clyde doesn't seem to get negative moodlets from eating spoiled food. Some of the pictures are in to highlight s4 gameplay mechanics, interactions, and new features that are added to the base with the Eco Living(Lifestyle) release. What week two bills look like, week one Clyde owed 69 and paid the 69 listed under Unapid Bills.
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For the full rules, plus the s4 adaptations of the One Tomato Challenge check out this post from Simmer SamelaRita on the ea forums, part of the summer 2020 gift exchange https://forums.thesims.com/en_US/discussion/comment/17522835/#Comment_17522835 Take one pictures. I forgot about using debug in 4 to get a tomato so had opened herb packets for sage (year round) before wiping out her funds with Money 0. Lizbeth lived homeless at the park for the majority of the time. Take two pictures. Key note regarding tomatoes 8 produce per plant per harvest cycle (24 hours, once established).
Over the course of 7 sim days, she earned quite a bit. Tomatoes 8*6=48 and that's just the base before the plants are evolved. |
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Mama Dragon
50s mother and grandmother, who also enjoys sims, writing, and creating. Along with analytical breakdown of why and how things work. Murkland Challenge 1 Goals:
Grow 16 trash plants from scratch: 7/16 Evolve all 16 trash plants to the perfect level: 0/16 Aspiration “Friend of the World”: 3/4 Save at least $15,000: $288/$15,000 |