Not really to sure what it is about 4, but I can't seem to play a full week. Did manage to play through 3.5 to 4 days worth. Looks like I'll need to fix the hot springs lot. Mel can use the tub room but not the toilets. So far she's got one trash plant growing, and while I let her grill while visiting the festival lot I made her eat the food she'd rummaged from the trash. Eventually she'll have a crop of trash plants to feed herself from, but until then rummaged food it is. As you can see in the slideshow (set to 7 seconds, or scroll through at your own pace 50+ pics) I turned on the option to capture the ui in screen shots, it cuts down on remembering to take notes.
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Finished setting up the Base Game version of Murkland. Not sure if I'm going to re-up anymore of the base-under lots. 1) Don't feel up to play testing them, some of which is due to my current health 2) Outside of the hot springs & the Puffer Dome, really didn't need to do anything more than repaint a few bare walls, which takes all of a few seconds in game. Although in the case of cliff dwelling and Mad Mud's house I did remove some oversized furniture that the game placed in place of rocks from one of the ep's. Very essential bit of set up for any s4 game if you don't want ea's poorly coded story progression from wrecking your town. Make sure that box is unchecked. By making sure the box is unchecked it seems to slow down the infill of new npc/townies which can lead to the culling of your towns. Next bit of set up, even though currently it's not required by the challenge, I emptied Willow Creek out of all buildings. This also helps cut down on the addition of random townies by story progression. Since I don't have outdoor retreat (nor do I plan on getting it, at this time) I scoured the gallery for a hermit lot/house and decided this was the one to go with. I also downloaded the Hermit by the same creator. I placed the house and sim on the lot kitty corner from the lot that had been the Goth home in Willow Creek. So even though in the base game there is no herbalism skill to learn I can still befriend a Hermit. ;) Next I swung over to Nukecrest (Newcrest). I moved the Murked up museum over here and also placed a second starter camp with Dusty Boots moved in. I decided this was probably the better option. The other two I was considering were moving Dusty in with the Burners or Mad Mud, or placing her and her starter lot across the way from the current starter lot. Lastly I added the Crafts & Retreat Acres lot as well as the Nukecrest Ruins Park created by other simmers for the challenge in the same corner of Nukecrest as the museum.
So first base-under and base-undered aren't real words however they perfectly describe what I've done with Brennacan's lots, so I'm running with it. ;) Original lot, uses items from outdoor retreat as well as other packs The base-under Murkland Starter Base Only I placed an outhouse, and a 'tent' shelter that houses only a double bed. Additionally as you'll see on many lots as I get them made under and then uploaded the game thinks that a bunny sculpture is the perfect replacement for the bonfire. The Puffer Dome was my next base-under that got uploaded Original lot Base-under, as you can see the game thinks oversized pigs are good replacements for some objects. You'll be seeing them a lot, because I'm keeping changes to a minimal. I have the Murkland Hot Springs lot made-under, however I haven't play tested it yet. Once it's play tested I'll be uploading it and I'll add links and pictures here. The FuturesPast Remainder is ea's original museum murked under for the challenge. Contrary to the photo below, I have replaced the toilet with the poorly crafted wood one. On lot are two skilling items, the easel which has to be on a museum lot (ea rules), and the wood working bench. Eventually Brennachan will probably have something else built for this location, so it's suggested to place this lot in Nukecrest (New Crest). I stripped it down and then added just enough wood scrap piles and 0 environment score wall decals to keep the game from freaking out, since ea hard coded set requirments for the different lot types. (One of the reasons why I'm pissed at ea. "Play your way" Liars. If I have to have x - specific items on a lot for it to be counted as a park, museum, or other instead of free building from an idea I have then that's not playing my way.)
Murkland is a challenge for sims 4 created by another simmer, Brennachan.
You can find all of her creations for the challenge in the gallery. She uses the tag #Murkland on her builds and family's. I do not have any of the sims 4 add on's released since the base. Some of that is due to how unhappy I've been with 4. As of today's date (2/18/2017) I've played a whooping 376 hours in s4 since it was released September 2nd, 2014. Due to my semi boycott of ea when I add a Murkland lot to my game it looks tons different from the original, so with blessings I'm lightly making over and re-uploading my base-unders of the Murkland lots while trying to keep them in-line and spirit of the challenge. I've been adding the tag #Baselandonia to my make-unders, they also retain the original created by Brennachan tag from ea. The museum image above is my murk-under of the games original museum. Reminder when placing lots in sims 4 it's best to enable testingcheats on and bb.moveobjects; this helps the lot retain as much original formatting, resizing and placement of objects that might have been moo'ed into place. |
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June 2020
Mama Dragon
50s mother and grandmother, who also enjoys sims, writing, and creating. Along with analytical breakdown of why and how things work. Murkland Challenge 1 Goals:
Grow 16 trash plants from scratch: 7/16 Evolve all 16 trash plants to the perfect level: 0/16 Aspiration “Friend of the World”: 3/4 Save at least $15,000: $288/$15,000 |