Before playing I used sim wiki to compile a list of all careers that had charisma as a skill component. Charisma required:
Pictured below the school (pic's 1 - 3), stadium complex on the original park site, mausoleum (because npc's and one townie are aging and dead sims need to go someplace), fortune teller's wagon, lot next door (totem pole) will eventually become the apothecary. I was originally considering the swamp location for the crime rabbit hole, it however is the best size for a large graveyard, so now the crime syndicate will end up in the docks region. I've decided I need to compile a full list of skills to career's. There's a small handful of careers that have no skill metric. As well as a few that rely on (semi) hidden skills (horse riding for one). An overview (without snow) of the main town portion of Mt Holbston. I'm leaving the two residential loops are reserved for future generations. As I plan with breaking with one of the challenge rules, and having an heir move out and into a new home every so often. Possibly starting as early as generation 5. The big park is now directly across from city hall. Politics lite is roughly half way finished. Deborah has completed her LTW of being a super friend. For reward she and she alone is being allowed the purchase of long distance friend. I've also noticed that despite frequent use of the get to know interactions, she's not really learning traits so I'm pulling the personable (learn 50 traits) from the required for completion list. She still has to complete everybody's best friend skill challenge though. While the larger part of Politics Lite still isn't finished it's time to get Deborah paired off for the purpose of creating simlets, aka generation 5. Which began the quest for a single male, young adult, non npc. After a couple of sim days it became clear that the odds were not in her favor. So I stacked them, by going through my sim bin and adding every single male to one of two houses. Story progression still hadn't filled the home by the beach outside of town so that one got 8 bachelors. The remaining two or so bachelors got placed into the one house that had a single sim living in it. Once the odds were improved Deborah had better luck finding someone to pair off with. Although I did have to have him break up with a romantic interest, roughly 12 hours in game and Clark was already romantically interested in a townie and had a rabbit hole job. Erica (blond, red sweater) and Reyna (auburn brunette, stripped sweater) stuck around until after Deborah proposed to Clark. It gave me a vibe of them making sure she didn't poach their husbands. Although Erica and her husband Lonnie send out two pop ups daily; first one they're fighting and things are terribly amiss, second one they're arm in arm and the cutest couple ever. Welcome Clark. His eyes are mossy/dark green, where as Deborah was the only gen4 sim to inherit Julio's ice/clear/bright green eye color. He had a few books and a car in his inventory. He is already in the sports career, he's been left in it. Clark took measures into his own hands on learning there was no bed. This gave him a place to sleep, and a spot for them to cement the relationship. Note: If a sim starts a snowman zombies will finish it. They received many wedding gifts, four arrived their first day of married life. One has been kept, despite rules stating otherwise. I'm lumping it under allowed for politics lite, because I made 10 best friends part of the goals. The one gift kept was gifted by an old friend, Deborah's first best friend, and it may or may not help a future generation. Simlet one: Monroe ... decidedly not the heir. (hazel eyes, can't recall where the hazel came from) (Behind the Name was used for all simlet names.) Deborah is not a fan of child birth. (Clark's ltw is surrounded by family, sorry Deborah but his ltw is getting filled.) Simlet two: Cormac ... maybe (same shade of green eye color as Deborah.) Here we go again. Fingers crossed, come on multiples. Hey look, they finally have a bedroom with bed. Simlet three: Isa ... maybe (same shade of green eye color as Deborah.) As one can see time was not wasted. Twins (finally): Deirdre (yes after Deborah's older twin) and Wisdom Another bit I allowed under politics lite was the one time addition of another 16 squares of floor space as either an extra 4x4 room or a 2x8 porch. The wedding gift kept decided which one of the two it was going to be. Deborah became an adult the day she and Clark paired off. It was an additional three days after before they had a grill to cook with. Under the house is extra storage. With the upstairs still unfinished there's no place for the simlets to sleep. Almost finished. There was a moment of panic. He showed up the day the upstairs was finished and the first bunk bed was acquired. The burglar was at the door set to walk inside, and then vanished. Mentally I storied it as the burglar taking pity and not wanting to get beat up, Clark is at level 8 athletic skill. It takes a lot of micro maintenance to keep the kids from working on their home work. It took a few days to complete that last bit of charisma skill, but completed it was. Which in turn completed the Politics Lite clear. The only other bonus not already granted for the lite clear is that should Deborah be inclined a wild horse may be adopted. However at least one horse riding skill point is required, no way to learn the skill so that will most likely not be used. Besides the town build up, Deborah is the only one who gets to directly benefit from the lite lift. The twins aged up shortly after Deborah completed all of the goals set for her. There were several days of all five simlets going to school at the same time. I find it semi odd and ironic that all the townies who live right by the school take taxis to school. All five simlets, by age. Monroe, after teen transition. The possible heirs; Cormac and Isa. One has the evil trait, which will be the root used to cover, why the heir moves to a new lot. Twins Deidre and Wisdom I think their blue eye's come from Clancy, Deborah's dad. The pale blond hair does. From here game play focus will be on getting Clark cleared, currently athletic skill level 8, and career level 6. As well as getting the simlets grown & skilled. Now that they have three bunk beds I can get an easel. Final note: I'll be adjusting story progressions settings to ban npc's from moving into town and becoming townie's. I'm learning that a piece of problematic coding that was in ts2 might also be part of s3, which is why worlds eventually become corrupt after moving npc's into empty homes or active families. It's why I stacked the odds with a bunch of single guys for Deborah to choose from. I won't be able to do that for gen5, so fingers are crossed. Although the town is full so hopefully the current ongoing baby boom will give gen 5 good odds. Ps,
When I moved Deborah to the new world I swapped one of the handicaps. I ditched greedy gangsters (two mob pay day's) for fear the reaper (sims must die of old age). This was essential since Deborah didn't have income for 11 days.
0 Comments
Leave a Reply. |
Founder - Jullio Forrest
Generation 3 - Cassandra
Generation 4 - Deborah
Categories
All
Archives |