I've moved Deborah, the generation 4 heir to a new world. Deborah is living under fresh apoc start rules, I've already rolled her career - Politics (yay!!!), she however doesn't get to start until she becomes a young adult. She has 11 sim days of isolation ahead of her. Three of which will be summer, then 25 winter. Once the second year starts I'll be readjusting winter to 28 days. I have found that when changing the number of seasons available, that waiting for the new year helps cut down on the holiday slide & glitch that can happen. I'll be posting more note recaps than actual story for Deborah The Forrest family may or may not continue after Deborah. It all depends on if she can clear a skills version of politics and get city hall built. One of the things I realized with the original save was that for different careers that used the exact same metrics or nearly identical metrics; athletics, forensics, super spy/espionage, military, and so on; was that I should have clustered them as groups so that once one sim cleared the initial lite skills only version of the track all of the others would be considered cleared too. That would have sped up the build up of the original world. Which would have meant that gen 3 or gen 4 could have started on the proper clears. Another critical error I made was letting Brandon duplicate the skills from naturalist for science. I should have had him or Julio do a clear with the metrics for the ark builder life time wish. This is another change I'm bringing to Deborah's reboot is career and ltw will semi match. Because I rolled politics for Deborah she will be assigned the super popular ltw. Took a bit but discovered the hidden activity rugs on the ground floor of the original Forrest home. Those pesky nuisances are most likely why my daycare provider had problems with kids being able to enter the house and got their license pulled at level 4. If you look at the map above there is a rusty red roof near the waterfall and river in the upper corner of the world. That is Deborah's 8x8 deserted shack to start in. Generation 5 may or may not move into the, currently empty, 30x30 lot next to the shack. The world has 71 empty lots, about 26 (if I counted right) are residential. Deborah Forrest - mom Buttercup Forrest, dad Clark (Snow) Forrest. Traits: Insane, genius, unlucky, loves the cold, unknown. Her green eyes have come down from Julio Forrest, and her pale blond hair comes from the Snow family. Goals for Deborah Clear Politics Lite and build City Hall Level 10 Charisma Skill and clear these challenges
Because sims 3 game mechanics do not allow a teen to start out on their own Clark was moved with Deborah, as implied at the end of Cassandra's post.
His fate was quick. (tce used)
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Founder - Jullio Forrest
Generation 3 - Cassandra
Generation 4 - Deborah
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