This was what the spinner gave me as first choice for clearing. Not what I was hoping for, but at the same time it does open up some possibilities. Additionally it is the only clear that, without Uni, does not have a rabbit hole tied to it ever. Uni adds the art appraisal option for clearing, which personally to me should belong to entertainment or even the old ts2 artist clear and is tied to the crime warehouse rabbit hole as well as reaching level 10 of the rebel trait/skill/group. My goals to clear based on metrics found at sims wiki for the architect career, as well as the current base game method for clearing per the apoc rules. Plus my own twist. Game Metrics are: Skills - Painting Responsibilities - Remodeling, Painting, Reviews. Existing Apoc Rules: Reach level 10 in Handiness and Painting; Write 1 hit or best seller Non Fiction Book; Reach level 5 in both Business and Politics careers. Per wiki the metrics for reaching level in 5 in the two r.h. careers is as follows: Business; Mood, Boss, Coworkers. According to the caw population balancing Business will have 2 to 5 cowrkers. Poitics has the following metrics: Mood, Charisma 4-8, Boss, Funding. According to caw Politics generates between 1 to 3 coworkers. To reach levels 4 to 8 in charisma your sim needs the following metrics: 2 friends or better, and 4 known sims (level 4); 6 friends or better, and 15 known sims (level 8). From the above sets of metrics and rules my twist has the following rules:
** Tub's, showers, and any other restricted by clear items can only be placed right before selling the lot. As far as your sim is concerned they are "show" items that do not function. *** Topiary sculpture's are still off limits unless naturalist has been cleared. Furniture that can be sculpted, per sim wiki:
To see the original rules for clearing the architect component of the apocalypse challenge >>> https://sims3ac.wordpress.com/2017/11/22/architect/sims3ac.wordpress.com/2017/11/22/architect/ I will be aiming to have my sim build and sell 5 houses. While also attempting to meet certain skill goals. For the first lot: Any residential lot between 10x10 to 20x30 without any bonus buffers. This will be the Starter lot as per my notes and guides above. Having previously played through two of the three methods available if you have all the ep's. I want to explore a different approach. Which is also might work for those without ambitions, but could be trickier. You'll see why in a bit. For this run through I gave my sim the "born for this" advantage that I outlined in the intro. The one trait I forgot to give him was slob. This bites me in the proverbially glutes very early on. Meet the Leon family, Cemre and his dog. Most of the time my founders are female, however I have no clue if Cemre will be able to complete the clear before adult let alone elder stage hits. Why a dog? Simple dogs can hunt out gems and metals for trading purposes. Cemre is stuck with a restriction of a 1 floor 8x8 shack as his residence until architect is cleared. I used my trick of putting the mailbox in the back corner to force the time portal to spawn well away from the front of the lot. Two key notes here: 1 - I forgot the laundry hamper. Which honestly I dislike, it's an apocalypse no one has a spare set of clothes. 2 - see the pet bed in the corner, I goofed and got the wrong size bed for a large dog. By starting with a one story home, where the most expensive item is one of the following; fridge, bed, or easel; it leaves my founder with money for getting a start on his first home to build. As you can see it's really not much. This is Cemre's work lot where he can go to work between 7 am and stay until 5. I usually try to have him leave by 3 pm. The sculpting station lives on the work lot, and unless your sim has level 10 athletic skill or athletics has already been cleared stays where you plunk it down. As you can see I might have buggered myself with the placement on the starter lot. On day 1 Cemre taught his dog how to hunt. As always it takes a few days for winter to settle in with a fresh world. The set of pictures below are of the big park. The big park is the usual 60x60, and outside of not having paved over the full lot and the covered area being larger than 8x8 does conform to the set up rules (I hope). If some of the sims look familiar it's because I used every household & single sim in my bin to populate the town. Families got placed into their own lots, while all of the singles & roomies, got bundled into 1 or 2 lots for nraas story progression to sort as needed. Until military is cleared this is the only lot besides home & work, available to my sim. Once military is cleared I'll allow the 2nd community lot and any available (built) rabbit hole lot. I'm tying the 3 neighbors to espionage unless 1 - immediately next door or across the street and good or better friendship with the residents (my sim has no neighbors). Following apoc rules neither Cemre or his dog may have more than 3 items in their personal inventory. Sculptures (all are clay unless it can be used on the lot, saves on money) go into the family bin (aka black hole). As you can see, not counting the pedestals, Cemre has already learned how to make a toy box (1 per lot, as far as your sim is concerned it's empty) and the easel, which he was sculpting in wood when I last played. I need to grab some extra pictures of the starter lot next time I'm in game as it's grown a bit past this. As in it has it's second floor and the stairs leading up.
My flavor spin on the selling restriction, is that the gems & metals sold (1 per sim day, unless business is cleared) are being traded for building materials (which means all but 10 to 50 simoleans must be spent on the build) not cash thus semi negating the build/buy mode restrictions. The exception being pieces of furniture, then it's a 1 - 1 ratio; as in sell 1 gem/metal for 1 counter/bed/fridge/so on. In terms of money I only am allowing Cemre enough for paying bills (currently 40) and feeding the dog, all money goes to the starter house, aka work lot. On Monday's & Thursdays any funds at my sims bedtime are taken by the mob (family fund cheat and zeroed), I use this to empty the family inventory of clay sculptures that can't be sold or used for decor under the apoc rules.
0 Comments
Leave a Reply. |
Categories
All
Archives |