With this post we see the remainder of the Leif story as well as the primary gift(s). By the time the twins were in their teens, Runi and Eir could no longer deny that soon they would have to use the potion on their children. Their only concern was would they live long enough to see the potion work it's affect of mellowing their anger towards each other. The day the twins reached their majority they got into a terrible row and declared each other their mortal enemy. Eir quietly stirred the potion into two goblets, she handed one to Tofi, while Runi handed the other one to Hjordis. They then placed each sleeping twin into a separate simple room. That night Runi and Eir passed on in their sleep, a combination of grief and old age, which only left Handy who was quite elderly by human standards left to care for the place. Eventually desperate for companionship Handy married, and had a son whom he named Handy. When his son came of age he was introduced to the farm to take over, and the first Handy left to live out his final days with his now elderly wife. Handy the second eventually took a wife and had just the one son whom he named Handy, as his father had done with him he eventually introduced his son to the farm to take over the duties. This pattern was followed for several generations, each generation updating the house just a little, then Handy the 17th made big changes to the farm house before passing on the job to his son. Handy the 20th never found that one person to fall in love with, despite all the modern ways of meeting people. One night he passed away in his sleep, and with no one to care for the farm things began to fall into a state of neglect. One mid summer's morning a shaft of light pierced to the rooms where the twins slumbered deeply, and woke them from their deep slumber. They no longer hated each other on site, but they weren't friends either. They were shocked by the changes to their once familiar home, and both cried uncontrollably at the site of their parents headstones. They shed tears for Handy as well, unaware that it was the many times great grandson of the Handy they had grown up with. The biggest shock was the realization that they didn't fully understand how to use their own fairy magic. Hjordis made it clear that she wanted to get out into the valley and explore. To learn about all the items in their home, and eventually explore the world in search of other fae. Tofi on the other hand was more interested in the land their home was on, he could feel the earth's energy calling to him. He thought restoring the gardens was a better use of time. Only time would tell if the twins could finally learn to live in harmony with each other and with the new modern world they'd awoken into. The finished house. The opening picture, as the picture above in the story, with the brambles everywhere is what is in the upload. For the purposes of the slide show I took before bramble pictures of the finished house. This version of the house blends the older Scandanavian build style with the more modern style of lot's of windows to allow in as much light and nature as possible. The gravestones were moved to Hjordis's backback before uploading. This was to keep them from turning invisible, and to try to keep the family ingame link together. Oh yeah links, those might be healpful, lol. Lief Twins and home Kaleva Farm 3 ways
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In this post you'll very briefly meet the Leif family, how they ended up together, and get to see a gallery of the inspirations behind the build and family. The story & build practically poured from my fingers, my only challenge was not being able use any of the items I normally would use, almost everything from Dragon Valley & mother Russia for example, as they weren't listed under the have items. Trust me I've come close to throwing the world at you half a dozen times while waiting for this day to come around. Although that would have been a self serving clunk, and defeat the challenge of creating for someone else. In terms of build order this was my second build but first idea concept. My muse was most frantically shouting in my ear, and helped me find the in game bits that would work for the final goal. To start you off here is a peak at everything I pulled off the web for inspiration and reference. I hope you enjoy the broad interpretation of Scandinavian influence. Since you don't have either of the worlds I would have used I opted to build in Hidden Springs. I relied heavily on Behind The Name for all names used for this family and build. Leif Family and Kaleva Origin Eir and Runi, the youngest of their families, were paired off by the elders of Kaleva to create the family Leif and to start a new house. A house that would hopefully help bring peace to the valley by joining two strong families. Their pairing was bumpy at first, but over the centuries they fell in love with each other. When Eir became gravid a huge banquet was held in their honor. During her gravid time Eir frequently felt as if there was constant conflict going on within her belly. When she birthed twins, a girl Hjordis (KHUUR-tees ), and a boy Tofi, there was confusion. The elders had previously decreed that eldest born would carry on the house name, but girls were never eldest born and therefor were never heads of family. The young, by fae standards, parents were grateful that both babies were heavy sleepers, for it allowed them small amounts of respite. An elder took pity on them and enchanted a local human, with an extended life span, to help them around the small house. As the twins grew bigger and learned to crawl it quickly became apparent that what one had the other had to have also, or else they'd fight over the toy. Eir and Runi where even more grateful for Handy's presence as helper when it became clear that if they were to teach their children anything it had to be at the same time, which meant the parents had no time for cooking or anything else. Every so often a relative would stop by with news from the fairy world. The biggest news was that as human population was growing in the valley, more of the older fae families were opting to leave. One day Eir's eldest brother stopped by, she was shocked by the change in his appearance and his new role on the elder's council. Her heart nearly broke when she learned that he was only staying long enough to cast a powerful glamor on the land to keep the humans from seeing her, Runi, and the twins for their true selves, or the small farm for anything more than a simple farm. He handed her a second vial and cautioned against un-stoppering it before it's time. He explained that it was a powerful sleep draught to be used on the twins when their fighting reached the point that they became enemies. Eir disagreed that her children would ever become enemies, her brother Agnarr shook his head, and made it clear that it had been foretold by Inge. He hugged her goodbye and then slipped into the realm of the fae for good. Eir carefully stored the potion behind a panel, praying to Freya that it should never be needed despite Inge's foreseeing. Runi hugged his wife close when she shared the days conversation as well as the news that they were the last of the fae families in the valley. For this part there is the option, should you choose to attempt to challenge your play style, of downloading the full Leif family; Eir, Runi, twins Hjordis & Tofi, the ever so creatively named Handy (not the same Handy who gave you the tour of Tomomi Center), and the two dogs/wolves Bjorn (female; traits: genius, loyal, and independent) & Gunnr (male; traits: hunter, loyal, and independent). www.thesims3.com/assetDetail.html?assetId=9310125 Or Just the Kaleva farm in it's almost a starter stage. www.thesims3.com/assetDetail.html?assetId=9310126 If the title is confusing, allow me to confuse it further. ;) The Seaver & Strand household & house, is my 2nd gift to my buddy (in both idea concept & gifting order), but it's the one I built first, so in my folders it's labeled gift 1. To further confuse the issue this gift comes with 5 options. Options 1 and 2 are the sims straight from cas, and the house as a starter (or nearly a starter in price). Options 3 through 5 are the sims lightly skilled stand alone, packaged with the finished home, and lastly the house by itself. Thus allowing the user to choose how they want to play the household out. Seaver and Strand Backstory Darya Seaver (traits: loner, loves the outdoors, gatherer, neat, and green thumb) is a natural born witch with a passion for alchemy. She grew up in an orphanage with no ties or connections which limited her options as a young adult. She rambled and roamed for many a year, until one day she stumbled on an abandoned home on the outskirts of Barnacle Bay. As she stared at the shuttered shell of a house trying to decide if this was to become her forever home she felt something brush against her ankles, from both sides. Looking down she discovered two cats at her ankles. In cat fashion they informed her their names were Moonlight (neat, genius, independent) and Sunset (adventurous, hunter, friendly). How appropriate, their names are; Darya thought to herself as she watched Moonlight groom her white coat and sunset chase his orange tail. Later that afternoon, an undecided Darya made her way down to the strand below the house, she was hoping to find some food for her dinner. Moonlight let out a mewling noise and darted past Darya towards a figure half in the water on the beach. Darya rushed down and pulled the toddler child, a boy from the water, wondering how such a very young child could have ended up in the ocean. Once he was conscious Darya tried to communicate with him, but all he babbled was Ronan. Darya took the boy to the town hospital center, and spoke to a social worker. No one had reported a child missing, and the orphanage was nearly full, given in this part of the world it wasn't uncommon for some of the mere folk to abandon human children on the beaches. With no plans of raising children Darya was all set to hand the boy Ronan over to the orphanage. That was until two things happened at once, the headmistress walked in a most dour and sour looking soul if ever walked the world, Darya could feel hope and happiness leaving her just looking at the woman. Secondly, the cats managed to slip into the hospital tugged on Darya's skirt and wrapped themselves around the boy as if to claim him as their own and her as theirs too. That evening Darya found herself doing something she hadn't considered doing, she agreed to foster the boy whose name went on record as being Ronan Strand, and she paid the last of her funds for the house on the cliff. The first few years were rough as Darya learned to tend a toddler. Then Ronan (lucky, brave, loves the outdoors) transitioned to school age which gave Darya breathing room in her day to finally expand on her chosen trade of alchemy, and invest in their home. Time has gone by, and Darya realizes that even her powers as a witch will only stave off aging for so long, and that eventually she has to allow not only herself, but the boy and cats to age too. As she harvests for their evening meal she wonders if Ronan will find himself the kelp that the mere folk are said to keep so he can find his family, will he leave to explore the world, or will he borrow one of her potions and become a made witch. She's not sure if she's ready for that answer, but deep in her heart she knows it's time to let go, and so with a few flicks of her wand she lifts the time bubble spell she'd cast on their home after Ronan's first month of school. Options 1 & 2 Seaver & Strand straight from cas household only or with their shell of a starter home. Contrary to the backstory Ronan is already a child, and Darya has just entered her adult stage when I created them. Ronan's back story has shifted a little, but only in terms of age at being found on the beach. Sims household only: https://www.thesims3.com/assetDetail.html?assetId=9310100 Sims and the starter shell: https://www.thesims3.com/assetDetail.html?assetId=9310101 Option's 3, 4, & 5
Ps, Here are the inspiration pictures I sourced using google, for the build. Tomomi Cultural Exchange or Center is for the spring 2019 Buddy Gift Exchange. For gifting buddy DinoJr. 1st version of the build: Comes with a piano, and two store stoves/oven's. https://www.thesims3.com/assetDetail.html?assetId=9310069 Note regarding the bookcase door in the attic, after the lot is placed pick up and set back down the door so that it will work. The 2nd version of the lot www.thesims3.com/assetDetail.html?assetId=9310070 does not have the piano, the rug & guitar are slightly shifted. Nor does it have the two stoves/ovens. The gap in the kitchen has been left to be filled in as desired by the user. Both lots are designated visitor allowed in game. Overhead of the lots floor plan. |
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