Feeling a bit daunted by the medium map I jumped to. I've stepped back towards the tiny map 256x256 to get a better handle on how some of the tools work. Such as roads, lot sizes, and what not. I've also been exploring the internet for any existing resources that provide information on rabbit hole sizes and information. In terms of sites with rabbit hole information so far the most comprehensive I've found yet is Frozen oj's Community Lots Compendium, the only thing not included is the size of the rabbit hole itself. For those either caw wiki which does not include s3 store world rabbit holes; or Faith and Kaela's blog have to do, sadly has not been updated past 2013, but does include store worlds. For honorable mention there is a list floating at the MTS in the forums, not comprehensive but it's good if you're working base game only with caw. Roads and sidewalks. There is a limit on curving, I'm not sure what it is yet since I accidentally made a tiny circle the other day. The one thing I'm noticing is that placement, curved or straight, works best if you put down the intersections first, then connect the intersections with your road/sidewalk. I suspect all of this is covered in a caw guide somewhere. ;) Lot sizes To be clear it is possible in caw to create a lot as small as 1x1 in total size, just big enough for a sim to stand on. In terms of game play you don't want to do this, especially not as a residential lot. All residential lots auto spawn a mailbox (1x2) and trash can (1x2). So theoretically the smallest it's safe to go is a 2x2 lot, will provide space for the mailbox, trash can, and your sim to stand, for a homeless sim challenge that might work. Out of curiosity I tried to assign a negative nice view value to a lot as well as a cost of 16,500. In the short trial run I did it didn't seem to work, at least not how I wanted it to, although I was more interested in the work-ability of a 5x5 lot or up to 5x10. Poor Alvara, I randomly grabbed her from my in game library for testing purposes. Her she stands on a 5x5 lot which can give a 9 square foot living quarters, not I didn't say home nor am I trying to place more than one sim on such a small lot. A note of interest with Uni & ITF installed. The uni bucket & itf time portal go straight to family inventory if you get the living space walled before they spawn. Another note on the itf portal, it spawns near the mailbox. So if you want it at the back, center, or side of a lot away from the main house place your mailbox at that spot until after it's spawned. I quickly built a small shelter around her. You can see some of the different size lots I drew behind and to the sides of the current lot. I suspect in terms of game not freaking out 5x5 might be the smallest to go, even for homeless challenges. As you can see a 5x5 is a snug lot. Nope, not going to work. Why? The chair is blocking acces to the itf food replicator, which also doubles as a dishwasher. Why ea/maxis, why? And no I'm not referring to the papergirl who is upset with the door placement. I'm referring to the fact that to climb into her bed, Alvara walked outside and to the back of her abode to climb up to her bunk. Sheesh! Windows blocked but now she can use the food replicator. Time to test out the next size I'm considering, this one is a 5x10. Decidedly a bit more flexibility. This is a 3x5 (15 sf) accommodation. For kitchen I've used the mini fridge & a dishwasher. Oh and hey look, she's climbing up on the inside. The trash can & mailbox mark the end of the property, so there is more space to work with. Back to the 5x5, micro lot. As you can see a few tweaks have been made. Itf fridge gone, but now dirty dishes have to be dragged to the trash, so that's not such a good idea. Yes that's a tv on the wall. Alvara has no problems watching it. I had her test roof access. Getting to the roof is no problem. Gee look at all the paparazzi's. :p So on a 5x5 a 3 or 4 story tower might work, especially if sticking to base game objects. That however defeats the premise of barracks that I'm considering. I'm also toying with the idea of a boarding house style barracks, but ts3 apartments are very different in nature to build than the old ts2 system. So it would have to be a uni dormitory style build. I tested a few other build notions while I was in game. The theater is from Midnight Hallow, which somewhere I read included crime. It doesn't. Although the fault for that lies with me. I miss remembered MH instead of Moonlight Falls, sigh, headdesk. So now I need to test for the MF's rabbit hole, grumble, my fault! Miffed at myself, no worries I'll forgive myself. ;) lol The tiling underneath is because I was trying to determine rabbit hole size. Of the ones I was measuring:
The smallest are as follows in terms of civic/education: DV city hall, Aurora Skies school as well as the military & police combo building. As to why small, tiny worlds are 256x256, with a 254x254 workable area with leaving a minimum of a 2 square border around the perimeter, because npc's spawn in odd places. So to pack a punch into a small town/city you need to work with small as much as possible. Even then to get a good mix of lot sizes, it's looking like roughly 60 lots total for what I want to attempt before returning to work on the medium world which is equal to 4 tiny worlds. Horses & are the other critters that seem to spawn fast with an empty world, so I had Alvara plunk a food & water spot for them nearby, even though I had no plans for saving this test run. It does help show off the boundaries of the neighboring 5x6 nicely though.
1 Comment
lisabee
7/17/2018 11:17:25 pm
That was a fun look at tips and tricks <3 I love when they used to go on the outside wall and get into the bunk beds LOL
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Mama Dragon
40s almost 50s mother and grandmother, who also enjoys sims. Handy Reference Links
Links Eventually
Rosemow's thread for Building Tips & Tricks on the forums.
Hotkeys List for Sims 4 Carl's Guide for Sims 4 Builds SimsVIP Guide Ruthless_KK - Simply Ruthless guide for Sims 4 Archives
April 2019
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